Re: [Mesa-dev] Feasibility of KHR_gl_texture_cubemap_image in mesa/gallium

2013-11-28 Thread Ryan Morris
iable to pipe_sampler_view, which would > > override pipe_resource's target. This is required by ARB_texture_view, > > so it will happen sooner or later anyway. > > > > I think you'll need both. > > > > Marek > > > > On Wed, Nov 27, 2013 at 7

Re: [Mesa-dev] Feasibility of KHR_gl_texture_cubemap_image in mesa/gallium

2013-11-27 Thread Ryan Morris
rencing of memory regions. So my question is, does anyone with more experience with gallium / the mesa state_tracker have an idea of how targeting a 2D texture with an eglimage sourced from a cubemap face would work? Are any of my above assumptions/conclusions incorrect? Thanks. On Wed, Nov

[Mesa-dev] Feasibility of KHR_gl_texture_cubemap_image in mesa/gallium

2013-11-27 Thread Ryan Morris
Hi, This is my first post to this forum, so apologies if I say anything horrendously wrong. I've been looking into adding support for the KHR_gl_*_image extensions to mesa/gallium as was attempted here: ___ mesa-dev mailing list mesa-dev@lists.freedeskt