>> Which LLVM version where you using? The lp_bld_init.c behavior
varies tremendously with LLVM version.
LLVM version was 3.2 System was a Ivy Bridge Quadcore (so AVX would
be the best vector ISA available on that machine) OS was Windows 7 64
Bit___
me
Thanks for this update!
I just looked into this issue again - in a usecase were multiple
threads are running and each thread creates a context, renders in that
context for some time and then destroys this context. No legacy OpenGL
features were used.
In this scenario one nearly
When using LLVMPIPE on Windows 7 OS, i noticed that it is very simple
to run into a situation where the process hangs at application exit.
Precondition:
Activate multithreading using condition variables in
os_thread.h
by replacing
#if 0 && defined (