I am using Visual Studio. I found that all these missing constants like
MAPI_TABLE_NUM_STATIC are getting there values in mapi_abi.py. Since I am
building it in UEFI I am making [.inf] files and using them to generate the
makefilesand not the makefiles given in the mesa kit. Could this be a rea
Hi,
I used the latest mesa and I am still receiving the same errors. It works
perfectly fine in Ubuntu though.
Can somebody please tell in the file mapi_tmp.h how does the following constant
included?
#include MAPI_ABI_HEADER
Thanks,
Ritvik
-Original Message-
From: Jose Fonseca [ma
Hi,
I am receiving the following error while compiling the code in the mapi
directory. I am using mesa 7.5.
(On compiling glapi_dispatch.c)
OpenGL\mapi/glapi/glapitemp.h(86) : error C2375: 'glNewList' : redefinition;
different linkage
c:\poc\edk2\AppPkg\Include\GL/gl.h(944) : see decl
Hi All,
I don't have any Graphic Cards that support OpenGL , so I want to perform
software rendering with Mesa without X, DRM etc. Also can someone explain how
are the functions for eg. glClear (_mesa_clear the actual implementation) are
invoked without glx?
Thanks
Ritvik
___
Hi,
When we initialize OpenGL using SDL do we need to take care of the rendering
part or does SDL does the output rendering and just uses the OpenGL functions?
Thanks and Regards
Ritvik
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Hi,
If I want to implement some OpesnGL function , say glLoadIdentity.
When I see the function declaration in Mesa or OpenGL its usually defined as :
WINGDIAPI void APIENTRY glLoadIdentity (void);
extern PFNGLLOADIDENTITYPROC __gleLoadIdentity;
#define glLoadIdentity __gleLoadIdentity
And on s