On Fri, Oct 2, 2020 at 8:35 PM Dylan Baker wrote:
>
> Add a meson developer the rust community has been incredibly hard to work with
> and basically hostile to every request we've made "cargo is hour you build
> rust",
> is essentially the answer we've gotten from them at every turn.
>
> On the m
On Wed, Sep 27, 2017 at 1:11 AM, Dylan Baker wrote:
> Quoting Nirbheek Chauhan (2017-09-26 12:29:30)
>> On Tue, Sep 26, 2017 at 9:46 PM, Dylan Baker wrote:
>> > This builds and installs, but I haven't had a chance to test it yet.
>> >
>> > v2: - enable ra
On Tue, Sep 26, 2017 at 9:46 PM, Dylan Baker wrote:
> This builds and installs, but I haven't had a chance to test it yet.
>
> v2: - enable radv by default
> - add shader cache support and enforce that it's built for radv
> v3: - Fix typo in meson_options (Nicholas)
> - strip trailing 'svn
On Fri, Sep 22, 2017 at 10:19 PM, Jose Fonseca wrote:
> cmake provides a generic mechanism to set any variable, either from a
> command line -DFOO=boo, or via cache files. But meson didn't provide such
> standard mechanism AFAICT.
>
In Meson you must define an option to pass data to the build fi
On Thu, Sep 21, 2017 at 5:36 PM, Jakob Bornecrantz wrote:
> Wasn't lacking distcheck support one of the arguments against moving
> to only a scons build when this was brought up all those years ago?
> Does Meson provide something similar, or do people just now get all
> of the source from git nowa
On Thu, Sep 21, 2017 at 1:53 PM, Jose Fonseca wrote:
> On 12/04/17 18:57, Nirbheek Chauhan wrote:
>>
>> Hi Jose,
>>
>> On Wed, Apr 12, 2017 at 11:08 PM, Jose Fonseca
>> wrote:
>>>
>>> One newbie question: what's your workflow to update a w
Hi Jose,
On Wed, Apr 12, 2017 at 11:08 PM, Jose Fonseca wrote:
> One newbie question: what's your workflow to update a wrap patch? Can we
> prototype changes locally without tarballing the patch?
>
Any changes you make in subproject directories will be kept as-is;
Meson only initializes them an
Hello Jose,
On Mon, Apr 10, 2017 at 5:41 PM, Jose Fonseca wrote:
> I've been trying to get native mingw to build. (It's still important to
> prototype mesademos with MSVC to ensure meson is up to the task, but long
> term, I think I'll push for dropping MSVC support from mesademos and piglit,
>