Re: [Mesa-dev] [RFC PATCH] automake: add support to src/glsl/

2011-10-01 Thread Miles Bader
2011/9/30 Jeremy Huddleston : >> Er, sure, but that brings up my second point: the GPL restricts >> redistribution, not use, so you are not required to "accept it" to use >> GPL tools. > > Again, mirroring Alan's comment. IANAL. I just do what the Lawyers > say. I am told not to touch GLPv3 wit

Re: [Mesa-dev] [RFC PATCH] automake: add support to src/glsl/

2011-09-28 Thread Miles Bader
2011/9/29 Alan Coopersmith : >> _Why_ is the GPLv3 "not acceptable", when the GPLv2 was? > > Note his employer, which is well known as not accepting the GPLv3, > possibly due to it being a mobile phone manufacturer, and the GPLv3's > free patent license grant not fitting well with the current mobil

Re: [Mesa-dev] [RFC PATCH] automake: add support to src/glsl/

2011-09-28 Thread Miles Bader
On , Matt Turner wrote: > In short, 2.62 is the first version that includes GPLv3 tools to build > autoconf, even though what is installed is GPLv2. > > [1] http://lists.x.org/archives/xorg-devel/2011-June/022724.html Thanks, that explains the significance of 2.62 -- but it doesn't actually expla

Re: [Mesa-dev] [RFC PATCH] automake: add support to src/glsl/

2011-09-28 Thread Miles Bader
Gaetan Nadon writes: > - The minimum autoconf version should be 2.60. Features above 2.60 > should not be used. Starting v 2.62 there is a license controversy What is that? [The NEWS file doesn't show any license changes in 2.62. Autoconf itself switched to the GPLv3 in 2.65, but I'm not sure w

Re: [Mesa-dev] List of OpenGL features/extensions to avoid?

2011-04-13 Thread Miles Bader
Eric Anholt writes: > That's hard, because floating point framebuffers are so useful (and > obvious). ... and so undeserving of patent protection ... :[ -miles -- Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. ___

Re: [Mesa-dev] Building Mesa 7.10 on Windows 7 / Visual Studio 2010

2011-02-15 Thread Miles Bader
Matt Turner writes: > Although, after cmake, if we just added an imake build system, I think > we'd have everything covered. I'm not sure it's possible to run out of build systems ... pretty much everybody has written one! -miles -- Saa, shall we dance? (from a dance-class advertisement) ___

Re: [Mesa-dev] D3D1x Revert

2010-09-23 Thread Miles Bader
Jose Fonseca writes: > And to be honest, WINE developers did a disservice to themselves by > openly stating their concerns. They put themselves between the rock > and the wall with that. For future reference, if people have this sort > of doubts, they should contact the project maintainers (e.g Br

Re: [Mesa-dev] glsl2: Remove generated files from git

2010-09-07 Thread Miles Bader
Ian Romanick writes: >> How about putting "generated" files like that into a separate >> subdirectory (e.g. ".../prebuilt"), which is ignored by the non-windows >> builds? >> >> Then on windows, it can simply do "cp .../prebuilt/foo .../foo" instead >> of generating the file using bison or whatev

Re: [Mesa-dev] glsl2: Remove generated files from git

2010-09-06 Thread Miles Bader
Ian Romanick writes: >> These files generated by bison and flex are different for me than the >> ones checked in to git: >> >> src/glsl/glcpp/glcpp-lex.c >> src/glsl/glcpp/glcpp-parse.c >> src/glsl/glcpp/glcpp-parse.h >> src/glsl/glsl_lexer.cpp >> src/glsl/glsl_parser.cpp >> >> This is causing som