On 31/12/21 1:31 pm, Michael Clark wrote:
I would like to add these implementation notes to the README because
this is information one cannot easily find. It occurs to me that XFlush
before frames makes a lot more sense than after frames if one thinks
about Nagle and flow control combined with
On 30/12/21 6:20 pm, Michael Clark wrote:
Dear Mesa Developers,
I have been using GLFW for tiny cross-platform OpenGL demos for some
time but something that has really been bothering me are the visual
artifacts when resizing windows. Over the last year or so I have made
multiple attempts at
ittle more robust.
Does KDE implement _NET_WM_SYNC_REQUEST et al?
- Eero
On 30.12.2021 7.20, Michael Clark wrote:
Dear Mesa Developers,
I have been using GLFW for tiny cross-platform OpenGL demos for some
time but something that has really been bothering me are the visual
artifacts whe
gards,
Michael Clark
[1] https://fishsoup.net/misc/wm-spec-synchronization.html
[2] https://lwn.net/Articles/814587/
On 12/1/20 11:27 AM, Michael Clark wrote:
On 11/30/20 3:38 PM, Michael Clark wrote:
Hi again,
On 11/24/20 9:43 PM, Michael Clark wrote:
- kitty_gears - OS Mesa gears using kitty terminal graphics protocol
- gl1_gears - OpenGL 1.x gears using GLFW similar to the original
- gl2_gears
On 11/30/20 3:38 PM, Michael Clark wrote:
Hi again,
On 11/24/20 9:43 PM, Michael Clark wrote:
- kitty_gears - OS Mesa gears using kitty terminal graphics protocol
- gl1_gears - OpenGL 1.x gears using GLFW similar to the original
- gl2_gears - OpenGL 2.x gears using VAO/VBO, programmable
Hi again,
On 11/24/20 9:43 PM, Michael Clark wrote:
- kitty_gears - OS Mesa gears using kitty terminal graphics protocol
- gl1_gears - OpenGL 1.x gears using GLFW similar to the original
- gl2_gears - OpenGL 2.x gears using VAO/VBO, programmable shaders
- vk1_gears - Vulkan 1.x gears using
Hi Folks,
I have been working on several gears ports that I thought I'd share:
- https://github.com/michaeljclark/glkitty/
## Background
I have found the Mesa gears demo to be a very useful test case for
porting to new OpenGL API variants. In fact I did a search and found
"gearsvbo", a port