Re: [Mesa-dev] [PATCH] mesa glthread: allow asynchronous pixel transfer operation when a buffer is bound

2017-03-20 Thread Markus Wick
Am 2017-03-20 14:21, schrieb Nicolai Hähnle: On 17.03.2017 18:59, gregory hainaut wrote: If the application is badly/strangely coded, glthread will make it worst. The solution ought to be either fix the app or don't use glthread. It would be nice if glthread could handle this properly, but I

Re: [Mesa-dev] [PATCH] mesa glthread: allow asynchronous pixel transfer operation when a buffer is bound

2017-03-17 Thread Markus Wick
Hi gregory, Am 2017-03-17 10:25, schrieb Gregory Hainaut: diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c index f8cad30..43a70d4 100644 --- a/src/mesa/main/marshal.c +++ b/src/mesa/main/marshal.c @@ -214,6 +218,12 @@ track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint

Re: [Mesa-dev] Discussion: C++11 std::future in Mesa

2016-06-01 Thread Markus Wick
Am 2016-06-01 15:53, schrieb Marek Olšák: On Wed, Jun 1, 2016 at 3:02 PM, ⚛ <0xe2.0x9a.0...@gmail.com> wrote: Shader compilation at game loading time is never a problem, so we can ignore that. I have to disagree here. For the dolphin emulator, we proposed a GLSL shader cache (because of mesa..

Re: [Mesa-dev] [PATCH] swr: fix resource backed constant buffers

2016-04-19 Thread Markus Wick
Am 2016-04-19 01:12, schrieb Tim Rowley: Code was using an incorrect address for the base pointer. Tested-by: Markus Wick Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94979 --- src/gallium/drivers/swr/swr_state.cpp | 6 -- 1 file changed, 4 insertions(+), 2 deletions(-) diff

Re: [Mesa-dev] [PATCH] nir: Merge redudant integer clamping.

2016-04-10 Thread Markus Wick
Am 2016-04-09 21:20, schrieb Jason Ekstrand: LGTM. Of course, shader-db numbers would be nice. No shader-db changes on IVB. Sounds like I have to provide a shader-db patch ;) ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.fr

[Mesa-dev] [PATCH] nir: Merge redudant integer clamping.

2016-04-09 Thread Markus Wick
Dolphin uses them a lot. Range tracking would be better in the long term, but this two lines works fine for now. Signed-off-by: Markus Wick --- src/compiler/nir/nir_opt_algebraic.py | 5 - 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_opt_algebraic.py b

Re: [Mesa-dev] [PATCH] glsl: Fix variable_referenced() for vector_{extract,insert} expressions

2015-10-05 Thread Markus Wick
src/glsl/ir.cpp | 16 src/glsl/ir.h | 2 ++ 2 files changed, 18 insertions(+) Tested-by: Markus Wick This fixes my last issue with SSBO on dolphin-emu. Thanks ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.fre

Re: [Mesa-dev] [PATCH] meta: Use result of texture coordinate clamping operation

2015-09-10 Thread Markus Wick
g our images with NVIDIA's image, I don't see very much difference. That's both reassuring and depressing. Looking at all of those images, I can't imagine why anyone would bother using this functionality. I doubt there's any scenario where the little "spikes" tha

Re: [Mesa-dev] [PATCH 1/2] i965/fs: Emit MOV(1) instructions with force_writemask_all.

2015-02-24 Thread Markus Wick
>val)); + mov->force_writemask_all = true; if (imm->inst) { imm->inst->insert_before(imm->block, mov); } else { Tested-by: Markus Wick ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.f