Am 2017-03-20 14:21, schrieb Nicolai Hähnle:
On 17.03.2017 18:59, gregory hainaut wrote:
If the application is badly/strangely coded, glthread will make it
worst.
The solution ought to be either fix the app or don't use glthread.
It would be nice if glthread could handle this properly, but I
Hi gregory,
Am 2017-03-17 10:25, schrieb Gregory Hainaut:
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index f8cad30..43a70d4 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -214,6 +218,12 @@ track_vbo_binding(struct gl_context *ctx, GLenum
target, GLuint
Am 2016-06-01 15:53, schrieb Marek Olšák:
On Wed, Jun 1, 2016 at 3:02 PM, ⚛ <0xe2.0x9a.0...@gmail.com> wrote:
Shader compilation at game loading time is never a problem, so we can
ignore that.
I have to disagree here. For the dolphin emulator, we proposed a GLSL
shader cache (because of mesa..
Am 2016-04-19 01:12, schrieb Tim Rowley:
Code was using an incorrect address for the base pointer.
Tested-by: Markus Wick
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94979
---
src/gallium/drivers/swr/swr_state.cpp | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff
Am 2016-04-09 21:20, schrieb Jason Ekstrand:
LGTM. Of course, shader-db numbers would be nice.
No shader-db changes on IVB. Sounds like I have to provide a shader-db
patch ;)
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Dolphin uses them a lot. Range tracking would be better in the long term,
but this two lines works fine for now.
Signed-off-by: Markus Wick
---
src/compiler/nir/nir_opt_algebraic.py | 5 -
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir_opt_algebraic.py
b
src/glsl/ir.cpp | 16
src/glsl/ir.h | 2 ++
2 files changed, 18 insertions(+)
Tested-by: Markus Wick
This fixes my last issue with SSBO on dolphin-emu.
Thanks
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g our images with NVIDIA's image, I don't see very much
difference. That's both reassuring and depressing. Looking at all of
those images, I can't imagine why anyone would bother using this
functionality. I doubt there's any scenario where the little "spikes"
tha
>val));
+ mov->force_writemask_all = true;
if (imm->inst) {
imm->inst->insert_before(imm->block, mov);
} else {
Tested-by: Markus Wick
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