On 4/12/19 5:32 PM, Roland Scheidegger wrote:
> Am 12.04.19 um 14:34 schrieb Dominik Drees:
>> Hi Roland!
>>
>> On 4/11/19 8:18 PM, Roland Scheidegger wrote:
>>> What version of mesa are you using?
>> The original results were generated using version 19.0.2
m 18:00 schrieb Dominik Drees:
Running with the suggested flags in the environment does not change the
result for the test case I described below. The results with and without
the environment variables set are pixel-wise equal.
By the way, and if this of interest: For GL_NEAREST sampling the result
,
-ilia
On Thu, Apr 11, 2019 at 8:30 AM Dominik Drees wrote:
Hello, everyone!
I have a question regarding the interpolation precision of llvmpipe.
Feel free to redirect me to somewhere else if this is not the right
place to ask. Consider the following scenario: In a fragment shader we
are sampling
pointers would be appreciated!
Best,
Dominik
--
Dominik Drees
Department of Computer Science
Westfaelische Wilhelms-Universitaet Muenster
email: dominik.dr...@wwu.de
web: https://www.wwu.de/PRIA/personen/drees.shtml
phone: +49 251 83 - 38448
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