Re: [Mesa-dev] Low interpolation precision for 8 bit textures using llvmpipe

2019-04-15 Thread Dominik Drees
On 4/12/19 5:32 PM, Roland Scheidegger wrote: > Am 12.04.19 um 14:34 schrieb Dominik Drees: >> Hi Roland! >> >> On 4/11/19 8:18 PM, Roland Scheidegger wrote: >>> What version of mesa are you using? >> The original results were generated using version 19.0.2

Re: [Mesa-dev] Low interpolation precision for 8 bit textures using llvmpipe

2019-04-12 Thread Dominik Drees
m 18:00 schrieb Dominik Drees: Running with the suggested flags in the environment does not change the result for the test case I described below. The results with and without the environment variables set are pixel-wise equal. By the way, and if this of interest: For GL_NEAREST sampling the result

Re: [Mesa-dev] Low interpolation precision for 8 bit textures using llvmpipe

2019-04-11 Thread Dominik Drees
, -ilia On Thu, Apr 11, 2019 at 8:30 AM Dominik Drees wrote: Hello, everyone! I have a question regarding the interpolation precision of llvmpipe. Feel free to redirect me to somewhere else if this is not the right place to ask. Consider the following scenario: In a fragment shader we are sampling

[Mesa-dev] Low interpolation precision for 8 bit textures using llvmpipe

2019-04-11 Thread Dominik Drees
pointers would be appreciated! Best, Dominik -- Dominik Drees Department of Computer Science Westfaelische Wilhelms-Universitaet Muenster email: dominik.dr...@wwu.de web: https://www.wwu.de/PRIA/personen/drees.shtml phone: +49 251 83 - 38448 smime.p7s Description: S/MIME Cryptographic S