a 16-bit
> > type and sure enough it works to have an offset aligned to two bytes.
> >
> > Reviewed-by: Neil Roberts
> >
> > - Neil
> >
> > Cody Northrop writes:
> >
> >> The blitter will start at a pixel's natural alignment. For PBOs, if th
cture rendering incorrect
icon colors. The fix has been tested on Ubuntu and SteamOS on Haswell.
Signed-off-by: Cody Northrop
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83908
---
src/mesa/drivers/dri/i915/intel_blit.c | 5 +++--
src/mesa/drivers/dri/i965/intel_blit.c | 5 +++--
2
master.
v3: Remove unneeded check for arrays, which are covered by
process_array_constructor(), recommended by Timothy Arceri.
Signed-off-by: Cody Northrop
Reviewed-by: Courtney Goeltzenleuchter
Reviewed-by: Kenneth Graunke
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79373
t 22:16 +1000, Timothy Arceri wrote:
> > On Tue, 2014-07-01 at 14:45 -0700, Kenneth Graunke wrote:
> > > From: Cody Northrop
> > >
> > > Vectors are falling in to the ir_dereference_array() path.
> > >
> > > Without this change, the following glsl ab
Vectors are falling in to the ir_dereference_array() path.
Without this change, the following glsl aborts the debug driver,
or gets the wrong answer in release:
mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );
Also submitting piglit tests, will reference in bug.
Signed-off-by: Cody
17 2 null { align1 WE_all 1Q };
after(8) : (-f0.1.any8h) halt(8) 17 2 null { align1 WE_all 1Q };
after(16): (-f0.1.any16h) halt(16) 17 2 null { align1 WE_all 1H };
v2: Cleaned up comments and conditional ordering.
Signed-off-by: Cody Northrop
Reviewed-by: Mike Stroyan
Reviewed-by: Ke
ully Matt or Ken can review this...
> >
> > On 06/12/2014 12:35 PM, Cody Northrop wrote:
> > > Commit 17c7ead7 exposed a bug in how uniform loading happens in the
> > > presence of discard. It manifested itself in an application as
> randomly
> > > incorrect
ully Matt or Ken can review this...
> >
> > On 06/12/2014 12:35 PM, Cody Northrop wrote:
> > > Commit 17c7ead7 exposed a bug in how uniform loading happens in the
> > > presence of discard. It manifested itself in an application as
> randomly
> > > incorrect
On Tue, Jun 24, 2014 at 9:17 AM, Ian Romanick wrote:
> Send patches with git-send-email and no other method. Save this message
> and apply it to origin/master using git-am to see why.
>
> Hopefully Matt or Ken can review this...
>
> On 06/12/2014 12:35 PM, Cody Northrop
r feedback. Curious if anyone sees a better fix.
-C
>From 871671c4ab8ff00e85b434865e8855fc356efa8f Mon Sep 17 00:00:00 2001
From: Cody Northrop
Date: Thu, 12 Jun 2014 09:07:18 -0600
Subject: [PATCH] i965/fs: Update discard jump to preserve uniform loads via
sampler.
The series that imp
Whoops, yes, you're right. ftell() of SEEK_END and strlen() are returning
the same value, which does not include the terminating zero. Updated patch
below.
We use this quite a bit, much faster than editing large apitrace files
Thanks,
-C
Signed-off-by: Cody Northrop
---
src/mesa
The fixed size is insufficient for shaders I'm debugging. Rather than just
bump it up, make it dynamic.
Thanks,
-C
Signed-off-by: Cody Northrop
---
src/mesa/main/shaderapi.c | 14 +++---
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/shaderapi.c
Greetings,
I ran into a problem with how Mesa on i965 handles MaxAnisotropy.
The app I'm looking at sets sampler state min and mag filters to GL_NEAREST,
but also sets GL_TEXTURE_MAX_ANISOTROPY_EXT, like so:
glSamplerParameteri(pointSampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glSample
> > consumer_inputs,
> > -
> consumer_interface_inputs));
> > +
> consumer_interface_inputs,
> > +junk));
> >
> > /* Create an output variable,
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