Since commit af3685d14936844f79e6f372b4b258e29375f21b various OpenGL
applications regressed
on the classic mesa radeon driver.
Signed-off-by: Christopher Egert
CC:
---
src/mesa/drivers/dri/r200/r200_state.c | 8
src/mesa/drivers/dri/radeon/radeon_state.c | 8
2 files
Am 10.01.2018 01:03 schrieb "Ilia Mirkin" :
On Tue, Jan 9, 2018 at 5:40 PM, Christopher Egert wrote:
> I'm not too familiar with gallium3d, but this fixes
> crashes with 3DMark2001 and GTA3 in wine-staging.
>
> This should be fixed properly in the future.
>
>
I'm not too familiar with gallium3d, but this fixes
crashes with 3DMark2001 and GTA3 in wine-staging.
This should be fixed properly in the future.
Signed-off-by: Christopher Egert
---
src/gallium/drivers/i915/i915_clear.c| 3 ++-
src/gallium/drivers/i915/i915_state_static.c | 4 ++
nt to look into it :)
On Tue, Oct 21, 2014 at 3:34 PM, Tom Stellard wrote:
> On Mon, Oct 20, 2014 at 10:53:21PM +0200, Christopher Egert wrote:
>> sqrt is not supported by the LLVM backend.
>>
>
> What version of LLVM are you using, and what error message are you seeing?
>
sqrt is not supported by the LLVM backend.
Fixes rendering errors in Passing by Still.
http://demozoo.org/productions/156/
Signed-off-by: Christopher Egert
---
src/gallium/drivers/r600/r600_pipe.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600
Hi,
I found this patch by Andrew Péteri on the bugtracker (#9379), it seems
like it's still incomplete (projective textures were disabled), but it
fixes a lockup problems with r128 (like the game cube, some farbrausch
demos and gta vice city in wine (not very fast but meh) works now).
--- a/src/me