Reviewed-by: Chris Healy
On Mon, Jul 30, 2018 at 12:44 AM, Christian Gmeiner
wrote:
> Fixes: d0bed0b4944d ("etnaviv: support HI performance counters")
> Cc: mesa-sta...@lists.freedesktop.org
> Signed-off-by: Christian Gmeiner
> ---
> src/gallium/drivers/etnav
Full series is tested on an i.MX6qp (GC3000) using GALLIUM_HUD to display
various HW perf counters.
Tested-by: Chris Healy
On Sun, Mar 25, 2018 at 1:29 PM, Christian Gmeiner <
christian.gmei...@gmail.com> wrote:
> Starting with kernel 4.16 the etnaviv driver exports perfmon doma
Tested-by: Chris Healy
I tested this with i.MX6qp (and i.MX6q) and found that the rendering
issues I experienced with Wayland/Weston and the i.MX6qp went away
with this patch applied.
Also, I ran glmark2-es2-drm and saw no regressions.
On Wed, Nov 1, 2017 at 3:17 AM, Wladimir J. van der Laan
When running on Mesa 17.2, I believe this has already been fixed with
the GC3000 but is still not working with the GC2000. Here's the fix
I'm thinking addresses the issue with the GC3000:
https://cgit.freedesktop.org/mesa/mesa/commit/src/gallium/drivers/etnaviv?id=39056b0e2ac10342d8a3a6000f12a510
; The HUD is drawn inside SwapBuffers. It shouldn't be in every widget
>> unless every widget is a separate double-buffered GL window.
>>
>> Marek
>>
>>
>> On Thu, Aug 3, 2017 at 6:50 PM, Chris Healy wrote:
>>> Running Android on top of Mesa has exposed a
Running Android on top of Mesa has exposed an issue with the
GALLIUM_HUD where we get the HUD graphs rendered to each of the
surfaces that Android is working with, so there is one with the top
bar, one with the bottom bar, one with the main surface, and even one
with popups.
I'm looking to get som
I would still need to build Mesa with X so that libGL is built though,
correct?
On Mon, Oct 21, 2013 at 2:03 PM, Erik Faye-Lund wrote:
> On Mon, Oct 21, 2013 at 4:05 PM, Chris Healy wrote:
> > I have a headless platform I need OpenGL to work on that does not have X.
> > It is
b-dri2' found
Is there a way around needing all of these just to build libGL if I just
want to run OpenGL with EGL and write to memory?
On Mon, Oct 21, 2013 at 12:03 PM, Chris Healy wrote:
> Ken,
>
> I assume the new ABI for libOpenGL.so is not far enough along to be usable
&
necessary to support building
libGL?
On Mon, Oct 21, 2013 at 11:56 AM, Kenneth Graunke wrote:
> On 10/21/2013 07:05 AM, Chris Healy wrote:
> > I have a headless platform I need OpenGL to work on that does not have
> > X. It is x86 with Intel HD 4000 graphics.
> >
> > U
I have a headless platform I need OpenGL to work on that does not have X.
It is x86 with Intel HD 4000 graphics.
Ultimately, I'm just wanting to use OpenGL to render to memory for encoding
to H.264 and streaming.
I'm trying to build Mesa for this platform without X and cannot get it to
build libG
10 matches
Mail list logo