The difficulty with OpenGL on macOS is that all driver interfaces are both
undocumented and deprecated.
If you want to override the system OpenGL, you can use apitrace code as
reference. There are two approaches:
1. DYLD_FRAMEWORK_PATH
https://github.com/apitrace/apitrace/blob/master/cli
TLDR : I failed using Mesa software rendering on macOS. I am looking for advice
to invoke mesa's libGL.dylib without relying on macOS's system GL.
Hi everyone,
I am building (java) software involving Mesa for CPU rendering. I use CPU
rendering as fallback when JOGL (OpenGL binding for Java) fai
Dear all,
With virgl we are interested in exploiting performance improvements on
e.g. ARM hardware by using fp16 when the guest application uses it.
virgl uses TSGI (as text string) passed to the host to communicate
shaders from the guest to the host, and with TGSI no such information
is availab