Hi and thanks for your replies!
Note though that I want to get hold of the image/pixels after they have
been processed by shader(s).
So not the raw texture being fed in.
So maybe it would be the contents of a FBO or similar.
Cheers
Fred
On Fri, Jan 15, 2021 at 3:59 AM Christian König <
ckoenig.
Am 15.01.21 um 11:26 schrieb Michel Dänzer:
On 2021-01-14 8:02 p.m., Blueroom wrote:
Hi Everyone!
I have a program that’s using dmabuf’s to create a zero copy
camera->GL texture pipeline and it’s working great on my RPi4.
Now as a last step I want to access the pixels that Iv’e processed in
On 2021-01-14 8:02 p.m., Blueroom wrote:
Hi Everyone!
I have a program that’s using dmabuf’s to create a zero copy camera->GL
texture pipeline and it’s working great on my RPi4.
Now as a last step I want to access the pixels that Iv’e processed in gl
with shaders, on the cpu.
Iv’e been to
Hey folks,
I finally had a little bit of time to take a look at mesa and XQuartz for the
first time in ~4 years. I am incredibly impressed that there wasn't more
bitrot. I was expecting a painful few days since I've never looked at meson,
but I was able to get it functional relatively quickly
Hi Everyone!
I have a program that’s using dmabuf’s to create a zero copy camera->GL
texture pipeline and it’s working great on my RPi4.
Now as a last step I want to access the pixels that Iv’e processed in gl
with shaders, on the cpu.
Iv’e been told that on the Raspberry Pi OpenGL is sharing th