Re: [Mesa-dev] Dmabuf based render buffers!?

2021-01-15 Thread Blueroom
Hi and thanks for your replies! Note though that I want to get hold of the image/pixels after they have been processed by shader(s). So not the raw texture being fed in. So maybe it would be the contents of a FBO or similar. Cheers Fred On Fri, Jan 15, 2021 at 3:59 AM Christian König < ckoenig.

Re: [Mesa-dev] Dmabuf based render buffers!?

2021-01-15 Thread Christian König
Am 15.01.21 um 11:26 schrieb Michel Dänzer: On 2021-01-14 8:02 p.m., Blueroom wrote: Hi Everyone! I have a program that’s using dmabuf’s to create a zero copy camera->GL texture pipeline and it’s working great on my RPi4. Now as a last step I want to access the pixels that Iv’e processed in

Re: [Mesa-dev] Dmabuf based render buffers!?

2021-01-15 Thread Michel Dänzer
On 2021-01-14 8:02 p.m., Blueroom wrote: Hi Everyone! I have a program that’s using dmabuf’s to create a zero copy camera->GL texture pipeline and it’s working great on my RPi4. Now as a last step I want to access the pixels that Iv’e processed in gl with shaders, on the cpu. Iv’e been to

[Mesa-dev] Supporting macOS / XQuartz on master

2021-01-15 Thread Jeremy Huddleston Sequoia
Hey folks, I finally had a little bit of time to take a look at mesa and XQuartz for the first time in ~4 years. I am incredibly impressed that there wasn't more bitrot. I was expecting a painful few days since I've never looked at meson, but I was able to get it functional relatively quickly

[Mesa-dev] Dmabuf based render buffers!?

2021-01-15 Thread Blueroom
Hi Everyone! I have a program that’s using dmabuf’s to create a zero copy camera->GL texture pipeline and it’s working great on my RPi4. Now as a last step I want to access the pixels that Iv’e processed in gl with shaders, on the cpu. Iv’e been told that on the Raspberry Pi OpenGL is sharing th