Hi Jan,
thanks for the clarification!
Andreas
-Ursprüngliche Nachricht-
Von: Zielinski, Jan
Gesendet: Dienstag, 5. Januar 2021 18:37
An: Andreas Fänger ; mesa-dev@lists.freedesktop.org
Betreff: RE: [Mesa-dev] [Mesa-users] Fwd: Issues with removal of classic
OSMesa
Hi Andreas,
Just a
Hi,
llvmpipe could implement line and polygon smoothing by rasterizing in MSAA
and passing the coverage to SampleMaskIn in the fragment shader, but doing
Z/S tests and color writes and everything else single-sampled. Then,
FragColor.a *= bitcount(SampleMaskIn) / (float)num_samples. It's roughly
wh
Hi Andreas,
Just as a clarification - SWR supports OSMesa, but MSAA support is limited.
Jan
-Original Message-
From: mesa-dev On Behalf Of Andreas
Fänger
Sent: Tuesday, January 5, 2021 8:08 AM
To: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [Mesa-users] Fwd: Issues with rem