Fixes: 726a31df705b ("radv: Add the concept of radv shader binaries.")
---
src/amd/vulkan/radv_pipeline_cache.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/vulkan/radv_pipeline_cache.c
b/src/amd/vulkan/radv_pipeline_cache.c
index 2b3fda6eb8e..b773de30c32 100644
--- a/src/amd/vulka
https://bugs.freedesktop.org/show_bug.cgi?id=100789
--- Comment #10 from calexil ---
you don't see the blocked single colors where textures should be, for example
in de_nuke at the ramp the guide rail should be a metal lattice, not a solid
red block
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On Tue, Jul 9, 2019 at 9:19 AM Samuel Pitoiset
wrote:
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/amd/vulkan/radv_pipeline.c | 25 -
> 1 file changed, 24 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> ind
https://bugs.freedesktop.org/show_bug.cgi?id=99240
Adam Jackson changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
color_buffers[] is currently hard coded to 3 for android which fails
in droid_window_dequeue_buffer when ANativeWindow creates 4 color_buffers
on ChromeOS while querying buffer age during dEQP partial_update tests.
Fixes dEQP-EGL.functional.partial_update* tests on chromebooks with
enabling EGL_KH
On Tue, Jul 9, 2019 at 11:19 AM Kristian Høgsberg
wrote:
> On Tue, Jul 9, 2019 at 12:17 AM Daniel Stone wrote:
> >
> > Hi,
> >
> > On Sat, 6 Jul 2019 at 18:39, Ilia Mirkin wrote:
> > > I see this as driving away contributions, esp from new people. MR's
> > > are annoying to create, since they r
https://bugs.freedesktop.org/show_bug.cgi?id=110735
--- Comment #7 from charlie ---
I recompiled both 32-bit and 64-bit libXvMC with the patch applied and mesa
meson configure error remains.
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On Tue, Jul 9, 2019 at 12:17 AM Daniel Stone wrote:
>
> Hi,
>
> On Sat, 6 Jul 2019 at 18:39, Ilia Mirkin wrote:
> > I see this as driving away contributions, esp from new people. MR's
> > are annoying to create, since they require dealing with the hosting
> > provider, getting it to host clones,
https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #11 from kyle.de...@mykolab.com ---
Thanks! :)
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https://bugs.freedesktop.org/show_bug.cgi?id=111092
Connor Abbott changed:
What|Removed |Added
CC||cwabbo...@gmail.com
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https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #10 from Connor Abbott ---
Hopefully https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1298 should
fix it. It now gets further with my machine, but it fails on 27.pipeline_test
with:
run: /home/cwabbott/src/vkpipeline-db/seria
https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #9 from Connor Abbott ---
Thanks, I managed to reproduce the crash with 124.pipeline_test. I'll look into
it now.
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--- Comment #8 from kyle.de...@mykolab.com ---
Okay, I've uploaded the shaders, and terminal output.
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https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #7 from kyle.de...@mykolab.com ---
Created attachment 144734
--> https://bugs.freedesktop.org/attachment.cgi?id=144734&action=edit
Terminal output
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https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #6 from kyle.de...@mykolab.com ---
Created attachment 144733
--> https://bugs.freedesktop.org/attachment.cgi?id=144733&action=edit
All of the captured pipelines
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https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #5 from kyle.de...@mykolab.com ---
Always the obvious things. :P
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https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #4 from Rhys Perry ---
(In reply to kyle.devir from comment #3)
> vkpipeline-db isn't dumping any shaders... despite my environment variables
> being correct.
>
> This is how I run it:
>
> export
> VK_LAYER_PATH="/run/media/valmar/
https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #3 from kyle.de...@mykolab.com ---
vkpipeline-db isn't dumping any shaders... despite my environment variables
being correct.
This is how I run it:
export
VK_LAYER_PATH="/run/media/valmar/DataSSD/Games/WineLibraries/x64/VkLayer_vkpi
Mesa 19.1.2 is now available.
In this release we have:
Different fixes for the Intel and AMD Vulkan drivers, Freedreno, the Meson
build system,
and some other fixes for other parts and/or drivers.
Worth to mention a fix for a crash in Wolfenstein II with the RADV driver, and
another fix
releva
https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #2 from kyle.de...@mykolab.com ---
Yeah, I will.
Just realized I should have specified I ran it using DXVK, not VKD3D. Not that
it makes a difference, perhaps.
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https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #1 from Connor Abbott ---
Can you upload a trace that shows the problem? I think the easiest way is to
use vkpipeline-db (https://gitlab.freedesktop.org/mesa/vkpipeline-db) to
capture the shaders using a mesa before the problem commi
On Monday, 2019-07-08 11:58:11 -0700, Nataraj Deshpande wrote:
> color_buffers[] is currently hard coded to 3 for android which fails
> in droid_window_dequeue_buffer when ANativeWindow creates 4 color_buffers
> on ChromeOS while querying buffer age during dEQP partial_update tests.
>
> Fixes dEQP
https://bugs.freedesktop.org/show_bug.cgi?id=111092
kyle.de...@mykolab.com changed:
What|Removed |Added
Summary|Devil May 5 segfaults with |Devil May Cry 5 segfaults
https://bugs.freedesktop.org/show_bug.cgi?id=111092
kyle.de...@mykolab.com changed:
What|Removed |Added
OS|All |Linux (All)
Hardware|
https://bugs.freedesktop.org/show_bug.cgi?id=111092
Bug ID: 111092
Summary: Devil May 5 segfaults with "unsupported nir load_const
bit_size: 1", first bad commit: "radv: Use NIR
barycentric intrinsics",
118a66df9907
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_pipeline.c | 25 -
1 file changed, 24 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 5942e20dafe..96b20c1c730 100644
--- a/src/amd/vulkan/radv_pipeline.
Hi,
On Sat, 6 Jul 2019 at 18:39, Ilia Mirkin wrote:
> I see this as driving away contributions, esp from new people. MR's
> are annoying to create, since they require dealing with the hosting
> provider, getting it to host clones, etc. Everyone has email.
My position - and the evidence of veloci
color_buffers[] is currently hard coded to 3 for android which fails
in droid_window_dequeue_buffer when ANativeWindow creates 4 color_buffers
on ChromeOS while querying buffer age during dEQP partial_update tests.
Fixes dEQP-EGL.functional.partial_update* tests on chromebooks with
enabling EGL_KH
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