On Fri, 05 Jul 2019 13:43:20 -0700
Kenneth Graunke wrote:
> On Thursday, July 4, 2019 10:42:49 PM PDT Boris Brezillon wrote:
> > On Thu, 04 Jul 2019 20:49:32 -0700
> > Kenneth Graunke wrote:
> >
> > > On Thursday, July 4, 2019 5:23:44 AM PDT Boris Brezillon wrote:
> > > > Hello,
> > > >
>
https://bugs.freedesktop.org/show_bug.cgi?id=111036
--- Comment #7 from Adam Honse ---
I'm seeing the same errors. I built kernel 5.2-rc7 on my Rock Pi 4B (RK3399)
and am running the official Debian build but upgraded to Buster (armhf). I
built Mesa 19.1.1 and git master as Debian packages usin
On Friday, 2019-07-05 11:21:41 +0100, Emil Velikov wrote:
> From: Emil Velikov
>
> Currently, if we error out before gbm_dri is set (say due to a different
> name of the backing GBM implementation, or otherwise) the tear down will
> trigger a NULL ptr deref and crash out.
>
> Move the gbm_dri in
https://bugs.freedesktop.org/show_bug.cgi?id=110735
--- Comment #5 from charlie ---
In a crossfile, setting like:
c_link_args = ['-L', '/home/a/lib']
terminates meson configuring earlier and results in a new error:
meson.build:1114:2: ERROR: C library 'dl' not found
Thanks for your time.
--
On Thursday, July 4, 2019 10:42:49 PM PDT Boris Brezillon wrote:
> On Thu, 04 Jul 2019 20:49:32 -0700
> Kenneth Graunke wrote:
>
> > On Thursday, July 4, 2019 5:23:44 AM PDT Boris Brezillon wrote:
> > > Hello,
> > >
> > > Alyssa recently proposed that I push my own panfrost-related
> > > submiss
Hello list,
The candidate for the Mesa 19.1.2 is now available. Currently we have:
- 35 queued
- 0? nominated (outstanding)
- and 0 rejected patch
The current queue consists on different fixes for the Intel and AMD Vulkan
drivers,
Freedreno, the Meson build system, and some other fixes for o
We had vendored duplicates from pre-Mesa days; clean that up.
Signed-off-by: Alyssa Rosenzweig
---
src/gallium/drivers/panfrost/pan_afbc.c | 6 +++---
src/gallium/drivers/panfrost/pan_allocate.c | 4 ++--
src/gallium/drivers/panfrost/pan_allocate.h | 6 --
src/gallium/drivers/panfrost
Every time I stumble over PIPE_CAP_SM3, I get a bit depressed. This cap
is different than most caps in Gallium, as it's much broader, and I
need to read up a lot to try to figure out anything specific about what
it does. Shader Model 3.0 is a *big* feature-set.
It seems I'm not the only one who fe
Ah, sure. Thank you for clarifying!
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Hi,
On Fri, 5 Jul 2019 at 14:51, Alyssa Rosenzweig
wrote:
> > + switch(whandle->modifier) {
> > + case DRM_FORMAT_MOD_ARM_AFBC(AFBC_FORMAT_MOD_ROCKCHIP):
> > + rsc->layout = PAN_AFBC;
> > + break;
>
> Why ROCKCHIP in particular? AFBC fourcc codes are based on modif
https://bugs.freedesktop.org/show_bug.cgi?id=110735
--- Comment #4 from Dylan Baker ---
Ah, sorry. The -D version is for the command line, in the cross file it
would be :
c_link_args = ['-L', '/path']
I'm on mobile, please excuse autocorrect fail.
On Thu, Jul 4, 2019, 17:56 wrote:
> *Comment
On Fri, 5 Jul 2019 at 14:38, Alyssa Rosenzweig
wrote:
> > +bool should_tile = !is_streaming && is_texture && is_2d &&
> > !is_scanout;
>
> I'm not opposed, but why can't we tile PIPE_BIND_SHARED textures? lima
> does exactly that. If we can't tile them, we certainly can't AFBC them.
We c
Please ping Leo Liu since I'm currently on vacation.
Christian.
Am 05.07.2019 10:55 schrieb "Vishwakarma, Pratik" :
On 6/28/2019 12:32 PM, Christian König wrote:
> Am 28.06.19 um 07:09 schrieb Vishwakarma, Pratik:
>> Fix si_vid_is_format_supported to expose support
>> for 10-bit VP9 decode using
> Again, the winsys just pulls the list of acceptable format/modifier
> pairs from the EGL format query. If Panfrost declares 1555+AFBC to be
> a supported combination, then the winsys will pass that on for clients
> to use. If it isn't working, my suggestion is to just never advertise
> it in the
> + switch(whandle->modifier) {
> + case DRM_FORMAT_MOD_ARM_AFBC(AFBC_FORMAT_MOD_ROCKCHIP):
> + rsc->layout = PAN_AFBC;
> + break;
Why ROCKCHIP in particular? AFBC fourcc codes are based on modifiers,
and there are a *lot* of them. We need to figure out which upstre
> +bool should_tile = !is_streaming && is_texture && is_2d &&
> !is_scanout;
I'm not opposed, but why can't we tile PIPE_BIND_SHARED textures? lima
does exactly that. If we can't tile them, we certainly can't AFBC them.
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> struct panfrost_bo {
> -struct pipe_reference reference;
> +int refcnt;
>
> /* Mapping for the entire object (all levels) */
Why are we open-coding this instead of using pipe_reference?
> +pthread_mutex_lock(&screen->handle_table_lock);
> +_mesa_hash_
On Fri, 5 Jul 2019 at 05:59, Ian Romanick wrote:
>
> From: Ian Romanick
>
> Set the absolute minimum possible GLSL version. API_OPENGL_CORE can
> mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
> possible version of 1.30. Otherwise, the minimum possible version 1.20.
>
From: Emil Velikov
Currently, if we error out before gbm_dri is set (say due to a different
name of the backing GBM implementation, or otherwise) the tear down will
trigger a NULL ptr deref and crash out.
Move the gbm_dri initialization as early as possible. To be on the extra
safe side add a NU
Thanks this looks good to me : Reviewed-by: Lionel Landwerlin
On 05/07/2019 11:52, Chih-Wei Huang wrote:
The gen_enum_to_str.py generates vk_enum_to_str.c and its header at once.
However, the makefiles incorrectly list both files parallel with the same
recipes. That means both two files may be
On 6/28/2019 12:32 PM, Christian König wrote:
> Am 28.06.19 um 07:09 schrieb Vishwakarma, Pratik:
>> Fix si_vid_is_format_supported to expose support
>> for 10-bit VP9 decode using P016 format. Without
>> this change, 10-bit decode will be exposed only
>> for HEVC even though newer hardware suppor
The gen_enum_to_str.py generates vk_enum_to_str.c and its header at once.
However, the makefiles incorrectly list both files parallel with the same
recipes. That means both two files may be generated simultaneously by two
processes. The generating files may be truncated by another process, as
shown
We have to search for a suitable config, rather than assuming that the
first is correct.
---
I was originally just throwing shit from the wlroots EGL setup code at
this to see if I could fix the problem, which is why there were some
unrelated changes in v1. Thanks to Daniel and Emil for helping me
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