On Thu, Jun 20, 2019 at 12:26 PM Eric Anholt wrote:
>
> Hey folks, I wanted to show you this follow-on to shader-db I've been
> working on:
>
> https://gitlab.freedesktop.org/anholt/renderdoc-traces
>
> For x86 development I've got a collection of ad-hoc scripts to capture
> FPS numbers from vario
On Fri, Jun 21, 2019 at 7:01 AM Erik Faye-Lund
wrote:
>
> A while back, Laura and Jean was working on a Sphinx-conversion of the
> mesa-documentation. Sadly this work stranded due to it also trying to
> move to using GitLab Pages for hosting www.mesa3d.org, and because the
> documentation and the
https://bugs.freedesktop.org/show_bug.cgi?id=110970
kd-11 changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
OS|All
https://bugs.freedesktop.org/show_bug.cgi?id=110970
Bug ID: 110970
Summary: [RADV] texelFetch not working when multiple texel
buffer inputs are bound
Product: Mesa
Version: git
Hardware: Other
OS: All
I haven't thought about whether it's algebraically correct, but
otherwise your pattern looks fine to me.
If you haven't noticed already, I added some commented out code to
nir_replace_instr() that will print out each pattern that's matched.
The first thing I'd do is move that up to the beginning o