---
src/gallium/state_trackers/hgl/hgl.c | 48 +
1 files changed, 19 insertions(+), 29 deletions(-)
diff --git a/src/gallium/state_trackers/hgl/hgl.c
b/src/gallium/state_trackers/hgl/hgl.c
index 4d7c479..0b30290 100644
--- a/src/gallium/state_trackers/hgl/hgl.c
* Drop no longer needed mesa headers
* Haiku LLVM pipe working with LLVM 3.5.0 on x86_64
---
.../targets/haiku-softpipe/GalliumContext.cpp | 31 +---
1 files changed, 1 insertions(+), 30 deletions(-)
diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
b/src/
https://bugs.freedesktop.org/show_bug.cgi?id=87654
Vinson Lee changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=59879
Tobias Jakobi changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
This is part of the EGL spec, and is useful for a tiled renderer to avoid
the memory bandwidth cost of storing the depth/stencil buffers.
---
include/GL/internal/dri_interface.h | 1 +
src/egl/drivers/dri2/egl_dri2.c | 36 +
src/egl/drivers/dri2/egl_dri
The callers all follow it with a flush of the context, and the flush of
the context gives us more information about how things are being flushed.
---
src/gallium/drivers/vc4/vc4_resource.c | 8
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/vc4/vc4_resou
EGL allows this, since you basically never want the depth/stencil across a
swap, and it lets you save memory bandwidth on renderers like ours.
Improves the framerate of 5 seconds of es2gears by 0.405017% +/-
0.0743318% (n=482).
---
This was a smaller effect than I was expecting of this change, bu
---
src/gallium/include/pipe/p_defines.h | 3 ++-
src/gallium/include/state_tracker/st_api.h| 1 +
src/gallium/state_trackers/dri/dri_drawable.c | 2 ++
src/mesa/state_tracker/st_manager.c | 3 +++
4 files changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/gallium/inc