[Mesa-dev] Textures all black

2014-09-07 Thread Jason Anderssen
Hi all, I hope you can help me, when using Mesa on Windows as a software renderer, all the textures show only black, is there something special I need to do to get the textures to work in windows ? Cheers and thank you in advance. Jason Anderssen Internet Email Confidentiality Footer: This emai

Re: [Mesa-dev] Mesa Testsuite windows/SCons

2014-09-07 Thread Emil Velikov
Hi Rob, Considering that you're working with the scons build I doubt that the testsuite will detect any issues. It is more of in-driver tests and a few misc ones that are wired up only with the autotools build. If you really want to check the affect of your patch you can give piglit [1] a spin, y

[Mesa-dev] Mesa Testsuite windows/SCons

2014-09-07 Thread Rob Conde
I'm preparing a patch and thus want to run my changes through the Mesa Testsuite. The website only mentions 'make check'...is there a way to run the tests on Windows/SCons or do I need to do it on a linux machine? Thanks, Rob Conde ___ mesa-dev maili

[Mesa-dev] [Bug 83580] Blender game engine "Motion Blur" filter doesn't work

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=83580 --- Comment #2 from Kenneth Graunke --- Looks like Blender picked a visual with no accumulation buffer for some reason, then tried to use it. We advertise a few with accumulation buffers, so I'm not sure why it didn't pick one of those. That sa

[Mesa-dev] [Bug 83596] New: reuse_framebuffer_texture_attachment does not set Layered field

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=83596 Priority: medium Bug ID: 83596 Assignee: mesa-dev@lists.freedesktop.org Summary: reuse_framebuffer_texture_attachment does not set Layered field Severity: normal Classifi

Re: [Mesa-dev] [PATCH] r600g, radeonsi: add debug option which forces DMA for copy_region and blit

2014-09-07 Thread Benjamin Bellec
Oh you're right. With the Extreme preset, the sun's lens flare are buggy. Other than that, it seems to work. And I get this kernel errors : [23018.037267] radeon :01:00.0: DMA L2L, dw src buffer too small (2097152 524288) [23018.037270] [drm:radeon_cs_ib_chunk] *ERROR* Invalid command stream !

Re: [Mesa-dev] [PATCH] r600g, radeonsi: add debug option which forces DMA for copy_region and blit

2014-09-07 Thread Andy Furniss
Benjamin Bellec wrote: No problem with Valley on Evergeen (CYPRESS). Unigine Valley 1.0 (64-bit) Basic preset without "forcedma" : It doesn't produce them on basic for me - so maybe if you try a higher setting. It still runs after producing the errors, though for me valley is very glitchy. I

Re: [Mesa-dev] [PATCH] r600g, radeonsi: add debug option which forces DMA for copy_region and blit

2014-09-07 Thread Benjamin Bellec
No problem with Valley on Evergeen (CYPRESS). Unigine Valley 1.0 (64-bit) Basic preset without "forcedma" : Benchmark results: Time:188.792 Frames:9194 FPS:48.6992 Min FPS:20.5505 Max FPS:78.946 Score:2037.5 Unigine Valley 1.0 (64-bit) Basic preset with "forcedma" : Benchm

[Mesa-dev] [Bug 83570] Glyphy demo throws unhandled Integer division by zero exception

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=83570 --- Comment #3 from rcond...@hotmail.com --- I figured out the LLVM side - I'll have a patch in the next few days. -- You are receiving this mail because: You are the assignee for the bug. ___ mesa-dev

[Mesa-dev] [Bug 72877] Wrong colors with Mesa 9.2 and Mesa 10.0 on PPC Linux systems

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=72877 --- Comment #10 from Fabio Pedretti --- There are endianess patches here: http://lists.freedesktop.org/archives/mesa-dev/2014-July/thread.html#63723 Still not applied. No idea if they properly fix this issue. -- You are receiving this mail bec

[Mesa-dev] [PATCH] r600: Use DMA transfers in r600_copy_global_buffer

2014-09-07 Thread Niels Ole Salscheider
Signed-off-by: Niels Ole Salscheider --- src/gallium/drivers/r600/evergreen_compute.c | 27 --- src/gallium/drivers/r600/evergreen_compute.h | 1 + src/gallium/drivers/r600/r600_blit.c | 40 3 files changed, 41 insertions(+), 27 deletions(-)

[Mesa-dev] [Bug 83570] Glyphy demo throws unhandled Integer division by zero exception

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=83570 --- Comment #2 from rcond...@hotmail.com --- Actually, that only fixes the non-llvm build. I'm not sure how to track down the equivalent piece of code in the llvm variant. -- You are receiving this mail because: You are the assignee for the bug.

[Mesa-dev] [Bug 83580] Blender game engine "Motion Blur" filter doesn't work

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=83580 Benjamin Bellec changed: What|Removed |Added CC||b.bel...@gmail.com -- You are receivi

[Mesa-dev] [Bug 83580] Blender game engine "Motion Blur" filter doesn't work

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=83580 --- Comment #1 from Benjamin Bellec --- Created attachment 105860 --> https://bugs.freedesktop.org/attachment.cgi?id=105860&action=edit apitrace I attached an apitrace for easier debugging purpose. -- You are receiving this mail because: You

[Mesa-dev] [Bug 83580] New: Blender game engine "Motion Blur" filter doesn't work

2014-09-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=83580 Priority: medium Bug ID: 83580 Assignee: mesa-dev@lists.freedesktop.org Summary: Blender game engine "Motion Blur" filter doesn't work Severity: major Classification: Unclassified