Hi all,
I hope you can help me, when using Mesa on Windows as a software renderer, all
the textures show only black, is there something special I need to do to get
the textures to work in windows ?
Cheers and thank you in advance.
Jason Anderssen
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Hi Rob,
Considering that you're working with the scons build I doubt that the
testsuite will detect any issues. It is more of in-driver tests and a few misc
ones that are wired up only with the autotools build.
If you really want to check the affect of your patch you can give piglit [1] a
spin, y
I'm preparing a patch and thus want to run my changes through the Mesa
Testsuite. The website only mentions 'make check'...is there a way to run the
tests on Windows/SCons or do I need to do it on a linux machine?
Thanks,
Rob Conde
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https://bugs.freedesktop.org/show_bug.cgi?id=83580
--- Comment #2 from Kenneth Graunke ---
Looks like Blender picked a visual with no accumulation buffer for some reason,
then tried to use it. We advertise a few with accumulation buffers, so I'm not
sure why it didn't pick one of those.
That sa
https://bugs.freedesktop.org/show_bug.cgi?id=83596
Priority: medium
Bug ID: 83596
Assignee: mesa-dev@lists.freedesktop.org
Summary: reuse_framebuffer_texture_attachment does not set
Layered field
Severity: normal
Classifi
Oh you're right. With the Extreme preset, the sun's lens flare are buggy.
Other than that, it seems to work.
And I get this kernel errors :
[23018.037267] radeon :01:00.0: DMA L2L, dw src buffer too small
(2097152 524288)
[23018.037270] [drm:radeon_cs_ib_chunk] *ERROR* Invalid command stream !
Benjamin Bellec wrote:
No problem with Valley on Evergeen (CYPRESS).
Unigine Valley 1.0 (64-bit) Basic preset without "forcedma" :
It doesn't produce them on basic for me - so maybe if you try a higher
setting.
It still runs after producing the errors, though for me valley is very
glitchy. I
No problem with Valley on Evergeen (CYPRESS).
Unigine Valley 1.0 (64-bit) Basic preset without "forcedma" :
Benchmark results:
Time:188.792
Frames:9194
FPS:48.6992
Min FPS:20.5505
Max FPS:78.946
Score:2037.5
Unigine Valley 1.0 (64-bit) Basic preset with "forcedma" :
Benchm
https://bugs.freedesktop.org/show_bug.cgi?id=83570
--- Comment #3 from rcond...@hotmail.com ---
I figured out the LLVM side - I'll have a patch in the next few days.
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https://bugs.freedesktop.org/show_bug.cgi?id=72877
--- Comment #10 from Fabio Pedretti ---
There are endianess patches here:
http://lists.freedesktop.org/archives/mesa-dev/2014-July/thread.html#63723
Still not applied. No idea if they properly fix this issue.
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Signed-off-by: Niels Ole Salscheider
---
src/gallium/drivers/r600/evergreen_compute.c | 27 ---
src/gallium/drivers/r600/evergreen_compute.h | 1 +
src/gallium/drivers/r600/r600_blit.c | 40
3 files changed, 41 insertions(+), 27 deletions(-)
https://bugs.freedesktop.org/show_bug.cgi?id=83570
--- Comment #2 from rcond...@hotmail.com ---
Actually, that only fixes the non-llvm build. I'm not sure how to track down
the equivalent piece of code in the llvm variant.
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Benjamin Bellec changed:
What|Removed |Added
CC||b.bel...@gmail.com
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--- Comment #1 from Benjamin Bellec ---
Created attachment 105860
--> https://bugs.freedesktop.org/attachment.cgi?id=105860&action=edit
apitrace
I attached an apitrace for easier debugging purpose.
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https://bugs.freedesktop.org/show_bug.cgi?id=83580
Priority: medium
Bug ID: 83580
Assignee: mesa-dev@lists.freedesktop.org
Summary: Blender game engine "Motion Blur" filter doesn't work
Severity: major
Classification: Unclassified
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