Hi,
A long time back in May, I made a very small patch to the GLSL pre-processor
to define the symbol GL_OES_standard_derivatives (as 1), if the extension is
supported. Without that patch, shaders that detect if they can use dFdx, dFdy
and fwidth via #ifdef's do not function correctly (namely the
Hi,
A long time ago back in the beginning of May
I submitted a patch to add to Mesa's support
for the GLES2 extensions:
GL_OES_texture_float,
GL_OES_texture_half_float,
GL_OES_texture_float_linear and
GL_OES_texture_half_float_linear
A linky to the post is here:
http://lists.freedeskto
https://bugs.freedesktop.org/show_bug.cgi?id=81992
Priority: medium
Bug ID: 81992
Assignee: mesa-dev@lists.freedesktop.org
Summary: mapi_stub->name points to caller memory leads
heap-use-after-free bug
Severity: normal
Cl
> > I'm trying to find the definition of "function" dri2_egl_display but failed.
> >
> Hi Jaeyong,
>
> The function is wrapped with a help of _EGL_DRIVER_STANDARD_TYPECASTS and
> _EGL_DRIVER_TYPECAST macros as defined in src/egl/main/egldriver.h
>
Thanks, it is exactly what I want :-)
Jaeyong
This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
v2: Fix a typo in ARB_copy_image.xml and add it to the makefile
v3: Put ARB_copy_image.xml in the right place alphebetically in the makefile
and update the commit message
Signed-off-by: Jason
On 01.08.2014 03:22, Carl Worth wrote:
> Strictly speaking, the GLSL specification only allows for the '#' to appear in
> a shader in two places:
>
> 1. To introduce a pre-processing directive
>
> In this case, the '#' must be the first character on a line after
> ignoring
On 01/08/14 03:01, Jaeyong Yoo wrote:
> Hello Mesa :-)
>
> I'm reading the source code and I've got a simple question.
>
> In egl_dri2.c, I saw the following code:
>
> dri2_dpy = disp->DriverData;
>
>
> which is casting _EGLDisplay->DriverData to dri2_egl_display *.
>
> Also, I saw the fo
Title: Samsung Enterprise Portal mySingle
Hello Mesa :-)
I'm reading the source code and I've got a simple question.
In egl_dri2.c, I saw the following code:
dri2_dpy = disp->DriverData;
which is casting _EGLDisplay->DriverData to dri2_egl_display *.
Also, I saw the following code:
We can store the q total that pq_test() would've calculated in the node
itself, updating it when we add a node to the stack. This way, we only
have to walk the adjacency list when we push a node on the stack (i.e.
when the p, q test succeeds) instead of every time we do the p, q test.
No differenc
Previously, there were 3 entrypoints into parts of the actual allocator,
and an API called ra_allocate_no_spills() that called all 3. Nobody
would ever want to call any of the 3 entrypoints by themselves, so
everybody just used ra_allocate_no_spills(). So just make them static
functions, and while
Previously, we would consider any optimistically colored nodes for
spilling. However, spilling any optimistically colored nodes below the
node that we failed to color on the stack wouldn't help us make
progress, since it wouldn't help with allowing us to find a color for
the node currently failing
Before, when we encountered a situation where we had to optimistically
color a node, we would immediately give up and push all the remaining
nodes on the stack in the order of their index - which is a random, and
potentially not optimal, order. Instead, choose one node to
optimistically color in ra
This patch series contains some improvements to the register allocator
used by the i965 fs and vec4 backends and r300g. The most important
patch is the last one, which causes many fragment shaders to gain SIMD16
as we make smarter decisions in the allocator. Full shader-db results
are reproduced in
On Wed, Jul 30, 2014 at 08:03:56PM +0300, Topi Pohjolainen wrote:
> First five patches refactor common decision making found in depth,
> texture and renderbuffer surface setup logic.
>
> In principle, there is opportunity to share code between texture and
> renderbuffer setup logic (Kenneth has ex
On 07/31/2014 03:58 PM, Jan Vesely wrote:
Would that work with things like one kernel calling another kernel? If
we had a function called from two kernels how would it know where to
look?
I don't think this case can be handled as 2 separate kernels with the
same calling convention. If a kernel i
Hi Jason,
The prefix of the commit message should be "mesa: ", because it
modifies mesa/main.
Marek
On Fri, Aug 1, 2014 at 1:47 AM, Jason Ekstrand wrote:
> This adds the API entrypoint, error checking logic, and a driver hook for
> the ARB_copy_image extension.
>
> v2: Fix a typo in ARB_copy_im
On 31/07/14 06:39, Carl Worth wrote:
> I've just pushed some updates to the 10.2 branch in preparation for an
> upcoming stable release. The patches that are queued (as well as those
> that have been nominated but aren't yet on master) can be seen here:
>
> http://cworth.org/~cworth/mesa-sta
On Thu, Jul 31, 2014 at 4:47 PM, Jason Ekstrand wrote:
> diff --git a/src/mapi/glapi/gen/Makefile.am b/src/mapi/glapi/gen/Makefile.am
> index 212731f..f0bf34a 100644
> --- a/src/mapi/glapi/gen/Makefile.am
> +++ b/src/mapi/glapi/gen/Makefile.am
> @@ -114,6 +114,7 @@ API_XML = \
> ARB_clear_
On 31/07/14 17:53, Jon TURNEY wrote:
> On 24/07/2014 01:43, Emil Velikov wrote:
>> From: Giovanni Campagna
>>
>> Add a new winsys and target that can be used with a dri2 state tracker
>> and loader instead of drisw. This allows to use gbm as a dri2/image
>> loader and avoid the extra copy from the
This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
v2: Fix a typo in ARB_copy_image.xml and add it to the makefile
Signed-off-by: Jason Ekstrand
---
src/mapi/glapi/gen/ARB_copy_image.xml | 28 +++
src/mapi/glapi/gen/Makefile.am| 1
On Thu, Jul 31, 2014 at 11:38 AM, Ilia Mirkin wrote:
> On Thu, Jul 31, 2014 at 2:27 PM, Jason Ekstrand
> wrote:
> > This adds the API entrypoint, error checking logic, and a driver hook for
> > the ARB_copy_image extension.
> >
> > Signed-off-by: Jason Ekstrand
> > ---
> > src/mapi/glapi/gen/A
Reviewed-by: Jason Ekstrand
On Thu, Jul 31, 2014 at 1:49 PM, Anuj Phogat wrote:
> V2: Add missing formats.
>
> Cc:
> Signed-off-by: Anuj Phogat
> ---
> src/mesa/main/glformats.c | 71
> +++
> src/mesa/main/glformats.h | 3 ++
> 2 files changed, 7
Yeah, that looks better.
Reviewed-by: Jason Ekstrand
On Thu, Jul 31, 2014 at 4:30 PM, Anuj Phogat wrote:
> Function is utilized by next patch in the series.
>
> V2: Add missing formats.
>
> Cc:
> Signed-off-by: Anuj Phogat
> ---
> src/mesa/main/glformats.c | 56
> +++
Function is utilized by next patch in the series.
V2: Add missing formats.
Cc:
Signed-off-by: Anuj Phogat
---
src/mesa/main/glformats.c | 56 +++
src/mesa/main/glformats.h | 3 +++
2 files changed, 59 insertions(+)
diff --git a/src/mesa/main/glform
On Thu, 2014-07-31 at 14:58 -0400, Tom Stellard wrote:
> On Thu, Jul 31, 2014 at 01:28:45PM -0400, Jan Vesely wrote:
> > On Thu, 2014-07-31 at 11:02 -0400, Tom Stellard wrote:
> > > On Wed, Jul 30, 2014 at 07:11:35PM -0400, Jan Vesely wrote:
> > > > Make the function static.
> > > >
> > >
> > > N
On Thu, Jul 31, 2014 at 1:05 PM, Eric Anholt wrote:
> Connor Abbott writes:
>> That's not necessarily true - you could want to spill a trivially
>> colored register that interferes with a non trivially colored
>> register, especially if the spill cost of the non trivially colored
>> register is h
Series looks good to me too. Seems a nice cleanup.
Jose
From: srol...@vmware.com
Sent: 31 July 2014 19:26
To: Jose Fonseca; mesa-dev@lists.freedesktop.org
Cc: Roland Scheidegger
Subject: [PATCH 3/3] llvmpipe: don't store number of layers per level
From:
Courtney, Should I consider this r-b you?
On Wed, Jun 11, 2014 at 11:34 AM, Courtney Goeltzenleuchter <
court...@lunarg.com> wrote:
> Very good. I thought there might be something limiting the inputs but
> wasn't immediately obvious.
>
>
> On Wed, Jun 11, 2014 at 12:09 PM, Anuj Phogat
> wrote:
On Tue, Jul 29, 2014 at 5:05 PM, Jason Ekstrand wrote:
>
>
>
> On Fri, Jun 6, 2014 at 4:57 PM, Anuj Phogat wrote:
>>
>> Fixes many failures in gles3 Khronos CTS test: packed_pixels
>>
>> Khronos bug# 9807
>> Cc:
>> Signed-off-by: Anuj Phogat
>>
>> Signed-off-by: Anuj Phogat
>> ---
>> src/mesa
V2: Add missing formats.
Cc:
Signed-off-by: Anuj Phogat
---
src/mesa/main/glformats.c | 71 +++
src/mesa/main/glformats.h | 3 ++
2 files changed, 74 insertions(+)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 77eee4f..0fb
Connor Abbott writes:
> That's not necessarily true - you could want to spill a trivially
> colored register that interferes with a non trivially colored
> register, especially if the spill cost of the non trivially colored
> register is higher than that of the trivially colored register because
>
On 07/31/2014 12:26 PM, srol...@vmware.com wrote:
From: Roland Scheidegger
This could be recalculated, though it turns out the only use of it after
resource allocation is for calculating whole resource size (for scene size
accounting though that isn't quite ideal neither). Thus, instead just st
Hi Carl,
I have a few things.
1) Please apply the first attached patch, which fixes is a build
failure caused by one of the recent fixes in the branch. (that driver
is not built by default)
2) Please cherry-pick this. It's a fix that should have been nominated
but wasn't.
commit c8011c1885003b7
On Thu, Jul 31, 2014 at 01:28:45PM -0400, Jan Vesely wrote:
> On Thu, 2014-07-31 at 11:02 -0400, Tom Stellard wrote:
> > On Wed, Jul 30, 2014 at 07:11:35PM -0400, Jan Vesely wrote:
> > > Make the function static.
> > >
> >
> > No need to cc llvm-commits on these mesa patches. Reviewers follow bo
On Wed, Jul 30, 2014 at 8:51 PM, Anuj Phogat wrote:
> On Tue, Jul 29, 2014 at 5:04 PM, Jason Ekstrand
> wrote:
> >
> > On Fri, Jun 6, 2014 at 4:57 PM, Anuj Phogat
> wrote:
> >>
> >> Fixes few failures in gles3 Khronos CTS test: packed_pixels
> >>
> >> Cc: "10.2"
> >> Signed-off-by: Anuj Phogat
On Thu, Jul 31, 2014 at 5:43 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> And clean up the function comment a little.
>
> Signed-off-by: Michel Dänzer
Applied the series to my 3.17 tree.
Alex
> ---
> drivers/gpu/drm/radeon/r600.c| 13 +--
> drivers/gpu/drm/radeon/radeon
On Thu, Jul 31, 2014 at 2:27 PM, Jason Ekstrand wrote:
> This adds the API entrypoint, error checking logic, and a driver hook for
> the ARB_copy_image extension.
>
> Signed-off-by: Jason Ekstrand
> ---
> src/mapi/glapi/gen/ARB_copy_image.xml | 28 +++
> src/mapi/glapi/gen/gl_API.xml |
This, together with the meta path, provides a almost-complete implemetation
of ARB_copy_image. The only case that won't work is if one of the textures
is compressed and has a pitch greater than INT16_MAX. I think that's good
enough to justify turning on the extension.
Signed-off-by: Jason Ekstra
This provides an implementation of CopyImageSubData that works if both
textures are uncompressed. This implementation works by using a
combination of texture views and BlitFramebuffer. If one of the textures
is compressed, it returns false and the driver is expected to provide a
fallback.
---
sr
Signed-off-by: Jason Ekstrand
---
src/mesa/drivers/common/meta.c | 13 +
src/mesa/drivers/common/meta.h | 4
src/mesa/drivers/common/meta_blit.c | 3 ++-
3 files changed, 19 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/c
This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
Signed-off-by: Jason Ekstrand
---
src/mapi/glapi/gen/ARB_copy_image.xml | 28 +++
src/mapi/glapi/gen/gl_API.xml | 2 +-
src/mapi/glapi/gen/gl_genexec.py | 1 +
src/mesa/Makef
Signed-off-by: Jason Ekstrand
---
src/mesa/drivers/common/meta.c | 38 +++---
src/mesa/drivers/common/meta.h | 2 +-
src/mesa/drivers/common/meta_generate_mipmap.c | 4 +--
3 files changed, 25 insertions(+), 19 deletions(-)
diff --git a/src/m
This series implements ARB_copy_image in i965 in two steps: First, we
provide a meta implementation that handles the cases when both textures are
uncompressed and we can leverage the already-existing code for
BlitFramebuffers. The other case, when at least one texture is compressed,
is handled by
From: Roland Scheidegger
This could be recalculated, though it turns out the only use of it after
resource allocation is for calculating whole resource size (for scene size
accounting though that isn't quite ideal neither). Thus, instead just store
the whole resource size and drop it (saving a co
From: Roland Scheidegger
Seems pointless to just duplicate some of the calculations (the calculation
of actual memory used compared to what was predicted in llvmpipe_texture_layout
actually could have differed slightly in some cases due to different alignment
rules used though this should have be
From: Roland Scheidegger
Only used for non display target resources.
---
src/gallium/drivers/llvmpipe/lp_texture.c | 39 +++
1 file changed, 13 insertions(+), 26 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c
b/src/gallium/drivers/llvmpipe/lp_te
Strictly speaking, the GLSL specification only allows for the '#' to appear in
a shader in two places:
1. To introduce a pre-processing directive
In this case, the '#' must be the first character on a line after
ignoring any comments and horizontal whitespace.
Reviewed-by: Jason Ekstrand
On Wed, Jul 30, 2014 at 6:28 PM, Anuj Phogat wrote:
> V2: Declare the function in teximage.h
>
> Cc:
> Signed-off-by: Anuj Phogat
> ---
> src/mesa/main/teximage.c | 12 ++--
> src/mesa/main/teximage.h | 3 +++
> 2 files changed, 9 insertions(+), 6 delet
Hi,
I had a quick look at using libsquish and FasTC.
I didn't manage to build the libsquish repo¹ that Matt Turner pointed to
before giving up. It looks like the SSE version of the compressor is
using some MSVC-specific intrinsics which don't build with GCC. It seems
to be using members of __m128
Ian Romanick writes:
> On 07/31/2014 12:14 AM, Michel Dänzer wrote:
>>
>> FYI, this change broke the game Reaction Quake, see the failure output
>> below. I don't know if this is a bug in this change or in the game, so
>> I'm reporting it here.
Hi Michel,
Thanks very much for reporting this fai
Reviewed-by: Marek Olšák
Marek
On Thu, Jul 31, 2014 at 11:43 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Signed-off-by: Michel Dänzer
> ---
> src/gallium/drivers/radeon/r600_buffer_common.c | 15 +++
> 1 file changed, 11 insertions(+), 4 deletions(-)
>
> diff --git a/src/g
Reviewed-by: Marek Olšák
Marek
On Thu, Jul 31, 2014 at 11:43 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> Signed-off-by: Michel Dänzer
> ---
> src/gallium/drivers/radeon/r600_buffer_common.c | 12
> 1 file changed, 8 insertions(+), 4 deletions(-)
>
> diff --git a/src/galli
On Wed, Jul 30, 2014 at 10:50 PM, Eric Anholt wrote:
> Connor Abbott writes:
>
>> Before, we would only consider nodes for spilling if they were
>> optimistically pushed onto the stack. But the logic for this was
>> complicated, and duplicated some things; also, we might want to spill
>> nodes th
On Thu, 2014-07-31 at 11:02 -0400, Tom Stellard wrote:
> On Wed, Jul 30, 2014 at 07:11:35PM -0400, Jan Vesely wrote:
> > Make the function static.
> >
>
> No need to cc llvm-commits on these mesa patches. Reviewers follow both
> lists.
sorry about that
>
> > This needs corresponding change in
On Thu, Jul 31, 2014 at 12:42:11AM -0700, Jordan Justen wrote:
> Fixes assertion failure in piglit (gen6, gen8):
> spec/glsl-1.30/execution/tex-miplevel-selection textureOffset 1DArrayShadow
>
> In release builds of Mesa, this was observed to cause a GPU hang on
> gen8.
>
> Signed-off-by: Jordan
On 24/07/2014 01:43, Emil Velikov wrote:
From: Giovanni Campagna
Add a new winsys and target that can be used with a dri2 state tracker
and loader instead of drisw. This allows to use gbm as a dri2/image
loader and avoid the extra copy from the backbuffer to the shadow
frontbuffer.
The new dri
On 07/31/2014 12:14 AM, Michel Dänzer wrote:
> On 30.07.2014 07:11, Carl Worth wrote:
>> URL:
>> http://cgit.freedesktop.org/mesa/mesa/commit/?id=f062f0506a5b827667b7eb52136d8420b7e8113b
>> Author: Carl Worth
>> Date: Wed Jun 25 12:20:22 2014 -0700
>>
>> glsl/glcpp: Correctly parse direc
https://bugs.freedesktop.org/show_bug.cgi?id=79858
Sven Arvidsson changed:
What|Removed |Added
CC||s...@whiz.se
--- Comment #4 from Sven A
On Wed, Jul 30, 2014 at 07:11:35PM -0400, Jan Vesely wrote:
> Make the function static.
>
No need to cc llvm-commits on these mesa patches. Reviewers follow both
lists.
> This needs corresponding change in LLVM otherwise it breaks parameter passing
>
> CC: Tom Stellard
> CC: Matt Arsenault
>
2014-07-23 18:49 GMT+02:00 Ilia Mirkin :
> On Wed, Jul 23, 2014 at 12:45 PM, Matt Turner wrote:
>> On Wed, Jul 23, 2014 at 1:48 AM, Glenn Kennard
>> wrote:
>>> Requires Evergreen or later
>>> ---
>>> Passes ARB_texture_query_lod piglits, no other regressions,
>>> tested on radeon 6670.
>>
>> Oh,
Am 31.07.2014 um 11:57 schrieb Michel Dänzer:
On 31.07.2014 18:52, Christian König wrote:
Am 31.07.2014 um 11:43 schrieb Michel Dänzer:
From: Michel Dänzer
Signed-off-by: Michel Dänzer
At least for PIPE_USAGE_STREAM buffers that's a bad idea, cause they are
used by VDPAU to read back to dat
Thanks!
Pushed.
2014-07-23 18:32 GMT+02:00 Alex Deucher :
> On Wed, Jul 23, 2014 at 5:57 AM, Glenn Kennard
> wrote:
>> Map TGSI_SEMANTIC_SAMPLEMASK to register/component.
>> Enable face register when sample mask is needed by shader.
>> Requires Evergreen/Cayman
>> ---
>> I think the rest of the
Thanks!
Pushed.
2014-07-23 18:29 GMT+02:00 Alex Deucher :
> On Wed, Jul 23, 2014 at 5:36 AM, Glenn Kennard
> wrote:
>> ---
>> Together with separate MUL_HI/UMUL_HI patch this passes piglit
>> ARB_gpu_shader5 integer tests.
>>
>> This patch trivially depends on r600g-Implement-GL_ARB_texture_quer
Thanks!
Pushed.
2014-07-23 18:26 GMT+02:00 Alex Deucher :
> On Wed, Jul 23, 2014 at 5:10 AM, Glenn Kennard
> wrote:
>> Fixes fs-imulExtended, fs-imulExtended-only-msb, fs-umulExtended,
>> fs-umulExtended-only-msb piglit tests.
>> ---
>> Tested on radeon 6670
>
> Reviewed-by: Alex Deucher
>
>>
>
Thanks!
Pushed.
2014-07-23 18:26 GMT+02:00 Alex Deucher :
> On Wed, Jul 23, 2014 at 4:48 AM, Glenn Kennard
> wrote:
>> Requires Evergreen or later
>
> Reviewed-by: Alex Deucher
>
>> ---
>> Passes ARB_texture_query_lod piglits, no other regressions,
>> tested on radeon 6670.
>>
>> docs/GL3.txt
On 31.07.2014 18:52, Christian König wrote:
> Am 31.07.2014 um 11:43 schrieb Michel Dänzer:
>> From: Michel Dänzer
>>
>> Signed-off-by: Michel Dänzer
>
> At least for PIPE_USAGE_STREAM buffers that's a bad idea, cause they are
> used by VDPAU to read back to data to a CPU buffer and that's reall
Am 31.07.2014 um 11:43 schrieb Michel Dänzer:
From: Michel Dänzer
Signed-off-by: Michel Dänzer
At least for PIPE_USAGE_STREAM buffers that's a bad idea, cause they are
used by VDPAU to read back to data to a CPU buffer and that's really
slow from VRAM.
Christian.
---
src/gallium/driv
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeon/r600_buffer_common.c | 15 +++
1 file changed, 11 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/radeon/r600_buffer_common.c
b/src/gallium/drivers/radeon/r600_buffer_common.c
index 154c
From: Michel Dänzer
Signed-off-by: Michel Dänzer
---
src/gallium/drivers/radeon/r600_buffer_common.c | 12
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/radeon/r600_buffer_common.c
b/src/gallium/drivers/radeon/r600_buffer_common.c
index 4e6b897.
From: Michel Dänzer
This ensures the GPU sees all previous CPU writes to VRAM, which makes it
safe:
* For userspace to stream data from CPU to GPU via VRAM instead of GTT
* For IBs to be stored in VRAM instead of GTT
* For ring buffers to be stored in VRAM instead of GTT, if the HPD flush
is p
From: Michel Dänzer
And clean up the function comment a little.
Signed-off-by: Michel Dänzer
---
drivers/gpu/drm/radeon/r600.c| 13 +--
drivers/gpu/drm/radeon/radeon.h | 9 ++--
drivers/gpu/drm/radeon/radeon_asic.c | 44 ++--
drivers/gp
On my Kaveri system, streaming data from CPU to GPU via VRAM is faster
than via GTT both with the integrated GPU and with discrete GPUs.
The following kernel patches make this safe by always flushing the HDP
cache before submitting a command stream to the GPU, and bump the radeon
DRM minor version
On Tue, Jul 22, 2014 at 3:09 AM, Pohjolainen, Topi
wrote:
> On Fri, Jul 18, 2014 at 02:16:46PM -0700, Jordan Justen wrote:
>> (bf25ee2 for gen6)
>>
>> Previously we would always find the 2D sub-surface of interest,
>> and then program the surface to this location. Now we always
>> program the 3DST
Fixes assertion failure in piglit (gen6, gen8):
spec/glsl-1.30/execution/tex-miplevel-selection textureOffset 1DArrayShadow
In release builds of Mesa, this was observed to cause a GPU hang on
gen8.
Signed-off-by: Jordan Justen
Cc: Ben Widawsky
Cc: Jason Ekstrand
Cc: "10.2"
---
On a gen6 pigl
On 30.07.2014 07:11, Carl Worth wrote:
> URL:
> http://cgit.freedesktop.org/mesa/mesa/commit/?id=f062f0506a5b827667b7eb52136d8420b7e8113b
> Author: Carl Worth
> Date: Wed Jun 25 12:20:22 2014 -0700
>
> glsl/glcpp: Correctly parse directives with intervening comments
FYI, this change br
On Wed, Jul 30, 2014 at 07:38:00PM +0200, Roland Scheidegger wrote:
> Am 30.07.2014 19:04, schrieb Topi Pohjolainen:
> > Signed-off-by: Topi Pohjolainen
> > ---
> > src/mesa/drivers/dri/i965/brw_state.h | 9 +
> > src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 14 +--
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