https://bugs.freedesktop.org/show_bug.cgi?id=49088
Vadim changed:
What|Removed |Added
Attachment #60740|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=49088
--- Comment #11 from Nicholas Miell 2012-04-28 18:10:05 PDT
---
Can confirm mplayer breakage -- a simple white-on-black ESRB rating screen is
rendered purple-on-green.
Fragment program in question is:
!!ARBfp1.0
OPTION ARB_precision_hint_faste
https://bugs.freedesktop.org/show_bug.cgi?id=49088
Rafael Monica changed:
What|Removed |Added
CC||monr...@gmail.com
--- Comment #10 from R
On 04/28/2012 12:24 PM, Vadim Girlin wrote:
On Sat, 2012-04-28 at 11:42 -0700, Kenneth Graunke wrote:
On 04/28/2012 11:20 AM, Vadim Girlin wrote:
According to GLSL 1.30 specification, initial value for all uniforms
without initializer is 0. Some applications rely on this behaviour,
e.g. google
On Sat, 2012-04-28 at 11:42 -0700, Kenneth Graunke wrote:
> On 04/28/2012 11:20 AM, Vadim Girlin wrote:
> > According to GLSL 1.30 specification, initial value for all uniforms
> > without initializer is 0. Some applications rely on this behaviour,
> > e.g. google's MapGL doesn't set all sampler u
On 04/28/2012 11:20 AM, Vadim Girlin wrote:
According to GLSL 1.30 specification, initial value for all uniforms
without initializer is 0. Some applications rely on this behaviour,
e.g. google's MapGL doesn't set all sampler uniforms.
(see https://bugs.freedesktop.org/show_bug.cgi?id=49088 )
S
According to GLSL 1.30 specification, initial value for all uniforms
without initializer is 0. Some applications rely on this behaviour,
e.g. google's MapGL doesn't set all sampler uniforms.
(see https://bugs.freedesktop.org/show_bug.cgi?id=49088 )
Signed-off-by: Vadim Girlin
---
Tested with r
https://bugs.freedesktop.org/show_bug.cgi?id=49088
--- Comment #9 from Nicholas Miell 2012-04-28 10:30:19 PDT
---
(In reply to comment #7)
> Does this patch help?
It helps me.
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https://bugs.freedesktop.org/show_bug.cgi?id=49088
Nicholas Miell changed:
What|Removed |Added
CC||nmi...@gmail.com
--- Comment #8 from Ni
https://bugs.freedesktop.org/show_bug.cgi?id=49237
Nicholas Miell changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=49088
--- Comment #7 from Vadim 2012-04-28 07:18:30 PDT ---
Created attachment 60740
--> https://bugs.freedesktop.org/attachment.cgi?id=60740
patch
Does this patch help?
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https://bugs.freedesktop.org/show_bug.cgi?id=49088
--- Comment #6 from Benoit Jacob 2012-04-28 06:26:58 PDT
---
I confirm that MapsGL is known to use textures in vertex shaders when possible.
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