[Mesa-dev] [Bug 49088] MapsGL labels doen't render properly on nouveau, r600, i965

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49088 Vadim changed: What|Removed |Added Attachment #60740|0 |1 is obsolete|

[Mesa-dev] [Bug 49088] MapsGL labels doen't render properly on nouveau, r600, i965

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49088 --- Comment #11 from Nicholas Miell 2012-04-28 18:10:05 PDT --- Can confirm mplayer breakage -- a simple white-on-black ESRB rating screen is rendered purple-on-green. Fragment program in question is: !!ARBfp1.0 OPTION ARB_precision_hint_faste

[Mesa-dev] [Bug 49088] MapsGL labels doen't render properly on nouveau, r600, i965

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49088 Rafael Monica changed: What|Removed |Added CC||monr...@gmail.com --- Comment #10 from R

Re: [Mesa-dev] [PATCH] glsl: initialize samplers mapping with 0

2012-04-28 Thread Kenneth Graunke
On 04/28/2012 12:24 PM, Vadim Girlin wrote: On Sat, 2012-04-28 at 11:42 -0700, Kenneth Graunke wrote: On 04/28/2012 11:20 AM, Vadim Girlin wrote: According to GLSL 1.30 specification, initial value for all uniforms without initializer is 0. Some applications rely on this behaviour, e.g. google

Re: [Mesa-dev] [PATCH] glsl: initialize samplers mapping with 0

2012-04-28 Thread Vadim Girlin
On Sat, 2012-04-28 at 11:42 -0700, Kenneth Graunke wrote: > On 04/28/2012 11:20 AM, Vadim Girlin wrote: > > According to GLSL 1.30 specification, initial value for all uniforms > > without initializer is 0. Some applications rely on this behaviour, > > e.g. google's MapGL doesn't set all sampler u

Re: [Mesa-dev] [PATCH] glsl: initialize samplers mapping with 0

2012-04-28 Thread Kenneth Graunke
On 04/28/2012 11:20 AM, Vadim Girlin wrote: According to GLSL 1.30 specification, initial value for all uniforms without initializer is 0. Some applications rely on this behaviour, e.g. google's MapGL doesn't set all sampler uniforms. (see https://bugs.freedesktop.org/show_bug.cgi?id=49088 ) S

[Mesa-dev] [PATCH] glsl: initialize samplers mapping with 0

2012-04-28 Thread Vadim Girlin
According to GLSL 1.30 specification, initial value for all uniforms without initializer is 0. Some applications rely on this behaviour, e.g. google's MapGL doesn't set all sampler uniforms. (see https://bugs.freedesktop.org/show_bug.cgi?id=49088 ) Signed-off-by: Vadim Girlin --- Tested with r

[Mesa-dev] [Bug 49088] MapsGL labels doen't render properly on nouveau, r600, i965

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49088 --- Comment #9 from Nicholas Miell 2012-04-28 10:30:19 PDT --- (In reply to comment #7) > Does this patch help? It helps me. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail becaus

[Mesa-dev] [Bug 49088] MapsGL labels doen't render properly on nouveau, r600, i965

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49088 Nicholas Miell changed: What|Removed |Added CC||nmi...@gmail.com --- Comment #8 from Ni

[Mesa-dev] [Bug 49237] "mesa: Rewrite the way uniforms are tracked and handled" breaks maps.google.com label rendering.

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49237 Nicholas Miell changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa-dev] [Bug 49088] MapsGL labels doen't render properly on nouveau, r600, i965

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49088 --- Comment #7 from Vadim 2012-04-28 07:18:30 PDT --- Created attachment 60740 --> https://bugs.freedesktop.org/attachment.cgi?id=60740 patch Does this patch help? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --

[Mesa-dev] [Bug 49088] MapsGL labels doen't render properly on nouveau, r600, i965

2012-04-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=49088 --- Comment #6 from Benoit Jacob 2012-04-28 06:26:58 PDT --- I confirm that MapsGL is known to use textures in vertex shaders when possible. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving t