I'm seeing a reproducible GPU lockup after upgrading FlightGear
(shaders are also causing an application crash). I've compiled mesa
with debugging from master e07b1603e24ddd21a61b11390712c4b39d6a3c5c
and tried to get some debug output. It hangs when I'm changing the
viewpoint and more when changi
On Sun, Mar 11, 2012 at 7:00 PM, José Fonseca wrote:
> On Sun, Mar 11, 2012 at 6:59 PM, Dave Airlie wrote:
>> (resend to include list, I only sent it to Jose by accident).
>>
>> On Fri, Mar 9, 2012 at 8:22 PM, José Fonseca
>> wrote:
>>> There are several new features in apitrace that deserve an
The param wasn't added until drm-intel-next for 3.4, so we were
missing our various LLC fast-paths.
---
src/mesa/drivers/dri/intel/intel_screen.c | 10 +++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c
b/src/mesa/drivers/dri/inte
---
src/mesa/drivers/dri/intel/intel_screen.c |4
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c
b/src/mesa/drivers/dri/intel/intel_screen.c
index 3c57c5b..e99b358 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/m
On Tue, 20 Mar 2012 12:22:32 -0700, Kenneth Graunke
wrote:
> Signed-off-by: Kenneth Graunke
This series is:
Reviewed-by: Eric Anholt
pgpEJkrMl0kBj.pgp
Description: PGP signature
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https://bugs.freedesktop.org/show_bug.cgi?id=47630
--- Comment #5 from Kenneth Graunke 2012-03-21 11:15:09
PDT ---
(In reply to comment #3)
> If there's an assertion failure there's still a bug, isn't there ? Invalid
> user
> input is no excuse for crashing.
Good point. That means somebody is
This extension just permits GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_ROWS
and GL_UNPACK_SKIP_PIXELS to be passed to glPixelStore on GLES2 so it
is trivial to implement.
---
src/mesa/main/APIspec.xml | 26 +-
src/mesa/main/extensions.c |1 +
2 files changed, 22 insertions
- Original Message -
> On 03/21/2012 05:42 AM, Jose Fonseca wrote:
> > The increase sounds good to me.
> >
> > But 64 seems small. SM3 allows loops up to 255 iterations, and
> > Microsoft HLSL compiler will unroll loops that big.
>
> I'm happy to raise the limit higher. If there's no ob
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #9 from Pablo 2012-03-21 08:39:50 PDT ---
only you need to fix the shader model 2 mode, I guess it will be enough
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Ah yes. Good catch!
BTW, -Bsymbolic should be set probably for all shared libraries we produce.
Otherwise it is an accident waiting to happen -- we don't want internal
relocation to public symbols ever to be resolved elsewhere.
Jose
- Original Message -
> When a GL LD_PRELOAD library l
Thank you very much, Eric!
Tested-by: Marek Olšák
Marek
On Tue, Mar 20, 2012 at 10:07 PM, Eric Anholt wrote:
> When a GL LD_PRELOAD library like apitrace was used,
> glXGetProcAddress() would return the preload's symbols instead of
> libGL's symbol, leading to infinite recursion when the retur
https://bugs.freedesktop.org/show_bug.cgi?id=47649
Bug #: 47649
Summary: fatal error: shared-glapi/glapi_mapi_tmp.h: No such
file or directory
Classification: Unclassified
Product: Mesa
Version: git
Platform: All
On 03/21/2012 05:42 AM, Jose Fonseca wrote:
The increase sounds good to me.
But 64 seems small. SM3 allows loops up to 255 iterations, and Microsoft HLSL
compiler will unroll loops that big.
I'm happy to raise the limit higher. If there's no objections let's
go with 255.
Although I wond
https://bugs.freedesktop.org/show_bug.cgi?id=47630
--- Comment #4 from Brian Paul 2012-03-21 06:23:51 PDT
---
Vinson, I'm not seeing the failed assertion. The test fails, but I believe
that's because of the filtering issue. Please retest after Ken's piglit patch
and see what happens.
--
Conf
The increase sounds good to me.
But 64 seems small. SM3 allows loops up to 255 iterations, and Microsoft HLSL
compiler will unroll loops that big.
Although I wonder why we don't simply unroll everything until we hit
PIPE_SHADER_CAP_MAX_INSTRUCTIONS too, when options->EmitNoLoops is false.
Jose
https://bugs.freedesktop.org/show_bug.cgi?id=47630
--- Comment #3 from Christoph Bumiller
2012-03-21 03:32:26 PDT ---
If there's an assertion failure there's still a bug, isn't there ? Invalid user
input is no excuse for crashing.
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