On 03/03/2012 08:06 AM, Johannes Obermayr wrote:
---
configure.ac |6 ++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/configure.ac b/configure.ac
index a2d906a..44c4e65 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1946,6 +1946,12 @@ dnl Add user CFLAGS and CXXFLAG
Hi everyone,
In the project I work on (Emscripten, an open source C/C++ to
JavaScript compiler that utilizes LLVM), we want to be able to
compile OpenGL games from desktop so that they work on
WebGL on the web. The main remaining difficulty for us is
to emulate the full OpenGL API using the WebGL
https://bugs.freedesktop.org/show_bug.cgi?id=45920
--- Comment #3 from Vinson Lee 2012-03-03 12:47:14 PST
---
(In reply to comment #2)
> I have two questions:
>
> 1. Does installing the latest drm from
> git://anongit.freedesktop.org/mesa/drm.git fix the issue? The latest tagged
> version is 2.
On Tuesday 28 February 2012, Eric Anholt wrote:
> On Tue, 28 Feb 2012 09:08:39 -0800 (PST), Benoit Jacob
> wrote:
> > 1. Is it possible for the application to choose between Mesa renderers?
> > Ideally I would like to be able to evaluate the driver blacklist, and
> > depending on that, use eit
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #7 from Pablo 2012-03-03 10:46:47 UTC ---
I guess they follow standar values, actually the propietary drivers can handle
it without problems. I will try to gather some information.
--
Configure bugmail: https://bugs.freedesktop.org/
From: Dave Airlie
This add clipdistance support like the non-llvm draw paths,
if we have a clip distance we compare with it instead of doing
the dot4.
We also have to put the have_clipvertex bit into the emitted
vertex header.
Fixes vs-clip-distance-all-planes-enabled, vs-clip-distance-const-re
From: Dave Airlie
We incorrectly setup clipmask for gl_ClipVertex, this fixes the clipmask
setup.
Signed-off-by: Dave Airlie
---
src/gallium/auxiliary/draw/draw_llvm.c | 36 +++
1 files changed, 26 insertions(+), 10 deletions(-)
diff --git a/src/gallium/auxiliary
From: Dave Airlie
This fixes the rest of the piglit clipvertex tests.
Signed-off-by: Dave Airlie
---
src/gallium/auxiliary/draw/draw_llvm.c | 16 +---
1 files changed, 9 insertions(+), 7 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c
b/src/gallium/auxiliary/dr
These 3 patches add proper clip vertex and clip distance support
to the draw llvm paths.
Dave.
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This fixes the libGLU.so.* build when a system libGL.so is not present since
it is relying on the lib/ to build against until it gets converted to automake.
---
src/glx/Makefile.am |1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/glx/Makefile.am b/src/glx/Makefile.am
---
configure.ac |6 ++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/configure.ac b/configure.ac
index a2d906a..44c4e65 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1946,6 +1946,12 @@ dnl Add user CFLAGS and CXXFLAGS
CFLAGS="$CFLAGS $USER_CFLAGS"
CXXFLAGS="$CXXFLAGS
https://bugs.freedesktop.org/show_bug.cgi?id=41152
--- Comment #6 from Sven Arvidsson 2012-03-03 05:22:36 PST ---
I'm not sure what SM3 and 4 corresponds to in OpenGL (if anything?). You might
want to ask the RO devs what OpenGL version, extensions etc. they're checking
for.
--
Configure bugmai
https://bugs.freedesktop.org/show_bug.cgi?id=44466
Johannes Obermayr changed:
What|Removed |Added
See Also||http://bugs.winehq.org/show
This patch fix segfault if an application clears a render target before
setting any vertex or fragment shaders, which is a legal situation.
Vic
>From 1de6aa23d3e472db7deb819e52b1f75ac09fca55 Mon Sep 17 00:00:00 2001
From: Vic Lee
Date: Sat, 3 Mar 2012 05:57:16 -0500
Subject: [PATCH] svga: Check
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