[Mesa-dev] [PATCH] [EGL/GLX driver] Try first a default lookup for glXGetProcAddress before loading dynamic lib.

2011-11-25 Thread Beren Minor
GLX functions are sometimes directly available in the current binary. In such cases, we do not need any alternate library loaded using dlopen. Otherwise, dlopen may find the wrong libGL library and get functions that conflicts with the current loaded ones. For example, on Debian Sid with nvidia bi

Re: [Mesa-dev] reworking pipe_video_decoder / pipe_video_buffer

2011-11-25 Thread Maarten Lankhorst
Hey Christian, On 11/21/2011 05:49 PM, Christian König wrote: > On 16.11.2011 15:38, Maarten Lankhorst wrote: >> Hey, >> >> On 11/16/2011 02:47 PM, Christian König wrote: >>> On 15.11.2011 17:52, Maarten Lankhorst wrote: Deleted: - begin_frame/end_frame: Was only useful for XvMC, should

Re: [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker

2011-11-25 Thread Roland Scheidegger
Am 25.11.2011 09:15, schrieb Jose Fonseca: > - Original Message - >> While Ian and I may take a more idealist stance (favoring strict >> compliance), and you perhaps a more pragmatic view (get more apps >> running), we're all working toward the same goal: to build great >> OpenGL drivers

[Mesa-dev] [PATCH] egl/glx driver: Try first a default lookup for glXGetProcAddress before loading dynamic lib.

2011-11-25 Thread Beren Minor
GLX functions are sometimes directly available in the current binary. In such cases, we do not need any alternate library loaded using dlopen. Otherwise, dlopen may find the wrong libGL library and get functions that conflicts with the current loaded ones. For example, on Debian Sid with nvidia bi

[Mesa-dev] Question about the texture's reference count processing in _mesa_update_texture

2011-11-25 Thread zhigang gong
Sorry, forgot to copy to the mail list. -- Forwarded message -- From: zhigang gong Date: Fri, Nov 25, 2011 at 5:18 PM Subject: Re: [Mesa-dev] Question about the texture's reference count processing in _mesa_update_texture To: Brian Paul Hi Brian, The test case is attached. It

Re: [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker

2011-11-25 Thread Dave Airlie
> I'm honestly shocked to read this, Marek.  We "deliberately want [your] > driver to be less capable" and "couldn't care about less about anything > except [our] driver"?  This is sounding remarkably like a conspiracy > theory, and I really didn't expect that from you. I think it takes two to tan

Re: [Mesa-dev] [PATCH 2/2] mesa: add hard limits for the number of varyings and uniforms for the linker

2011-11-25 Thread Jose Fonseca
- Original Message - > While Ian and I may take a more idealist stance (favoring strict > compliance), and you perhaps a more pragmatic view (get more apps > running), we're all working toward the same goal: to build great > OpenGL > drivers and advance the state of the art for open source