Hi,
On Sunday, March 13, 2011 17:34:08 Henri Verbeet wrote:
> Ok, pushed. You had some whitespace issues, I've fixed those, but for
> future reference please note that r600g uses tabs for indentation.
Ok. I hoped that I always did so. The coding stlye configuration for the mesa
hacking user is t
Hi Denis,
I don't think forking the current Mesa codebase and making a
Core-profile-only state tracker is a good idea. The OpenGL 4.1 Core and
Compatibility specifications have 518 and 678 pages, respectively, which
means more than 70% of the codebase would be the same. The Core profile is
not so
Sounds quite cool. This would definitely be a worthwhile project. My
only concern is that this would be too much work for a single summer.
Projects should err on the side of being too small rather than too
big.
I'd definitely recommend applying when applications are open.
On Sun, Mar 13, 2011 at
On Sun, 13 Mar 2011 07:59:46 +0100, Marek Olšák wrote:
> Yeah but it doesn't eliminate array elements. For example:
>
>uniform vec4 a[1024];
>[snip]
>gl_FragColor = a[567];
>
> In this case, the r300 compiler transforms the shader to:
>
>uniform vec4 a;
>[snip]
>gl_FragC
2011/3/13 Mathias Fröhlich :
> It does not fix anything. This change is supposed to produce the same command
> stream than before.
> I discovered that r600_context_pipe_state_set is one of the userspace
> functions that are high in profiles for my use cases, I was looking for
> duplicate registers
Hi Henri,
On Saturday, March 12, 2011 15:38:48 Henri Verbeet wrote:
> 2011/3/12 Mathias Fröhlich :
> > Attached is a patch to the r600g driver that avoids setting one specific
> > gpu register multiple times within a r600_pipe_state struct.
>
> Is this supposed to fix anything in particular? The
Change swizzle from (x000) to (x001).
Test-case: piglit:spec/ARB_texture_rg/fs-shadow2d-red-01
Test-case: piglit:spec/ARB_texture_rg/fs-shadow2d-red-02
Test-case: piglit:spec/ARB_texture_rg/fs-shadow2d-red-03
Signed-off-by: Chad Versace
---
src/mesa/drivers/dri/i965/brw_wm.c |3 ++-
1 files
This enables the new shadow texture functions in GLSL 1.30.
Test-case: piglit:spec/glsl-1.30/execution/fs-texture-sampler2dshadow-01
Test-case: piglit:spec/glsl-1.30/execution/fs-texture-sampler2dshadow-02
Test-case: piglit:spec/glsl-1.30/execution/fs-texture-sampler2dshadow-03
Test-case: piglit:s
The assignment on line 368, `tex_swizzles[i] = SWIZZLE_NOOP`, is rendered
dead by the reassignment on line 392.
Signed-off-by: Chad Versace
---
src/mesa/drivers/dri/i965/brw_wm.c |2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c
b/src/m
... which holds the GL_DEPTH_TEXTURE_MODE of each enabled texture.
Signed-off-by: Chad Versace
---
src/mesa/drivers/dri/i965/brw_wm.c |2 ++
src/mesa/drivers/dri/i965/brw_wm.h |1 +
2 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c
b/src/m
Patches 1 and 2 were authored by Ken. I'm mailing them anyway, however, because
they're required by the subsequent patches.
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https://bugs.freedesktop.org/show_bug.cgi?id=35268
--- Comment #1 from Christopher James Halse Rogers
2011-03-13 05:00:28 PDT ---
Created an attachment (id=44412)
View: https://bugs.freedesktop.org/attachment.cgi?id=44412
Review: https://bugs.freedesktop.org/review?bug=35268&attachment=44412
https://bugs.freedesktop.org/show_bug.cgi?id=35268
Summary: initial-exec TLS model breaks dlopen'ed libGL
Product: Mesa
Version: git
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: med
Hello,
I have compiled the last Mesa code (and libtxc_dxtn from Marek Olšák's
branch) in order to test the S3TC support recently pushed in r600g.
In his commit
(http://cgit.freedesktop.org/mesa/mesa/commit/?id=8e0437914bb786d0b05be8f95e4ff37bf5a19f44),
Dave Airlie says "Still requires R600_ENA
Hello,
I'm a Belgian young student and I follow the Mesa's development for nearly two
years now. I'm just 18 yars old and it's the first year I'm elligible to the
Google Summer of Code.
I originally planned to work on KDE, but I find Mesa more interesting. The
project on which I would work is
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