On Tuesday 27 July 2010 23:57:17 Jakob Bornecrantz wrote:
> First off, the Core TGSI instruction set includes a lot of
> instructions that not necessary all hardware can handle foremost off
> these are DDX and DDY which should either be moved to the GLSL cap or
> get a cap of its own. Related to t
On Tue, Jul 27, 2010 at 8:57 PM, Jakob Bornecrantz wrote:
> Hi all
>
> So I was reading up on TGSI and noticed somethings that I thought
> could use some improvements, also please excuse any ignorance on my
> part I'm pretty new to low level shader stuff:
>
> First off, the Core TGSI instruction s
On Tue, Jul 27, 2010 at 8:57 PM, Jakob Bornecrantz wrote:
> Hi all
>
> So I was reading up on TGSI and noticed somethings that I thought
> could use some improvements, also please excuse any ignorance on my
> part I'm pretty new to low level shader stuff:
>
> First off, the Core TGSI instruction s
Hi all
So I was reading up on TGSI and noticed somethings that I thought
could use some improvements, also please excuse any ignorance on my
part I'm pretty new to low level shader stuff:
First off, the Core TGSI instruction set includes a lot of
instructions that not necessary all hardware can h
On Tue, Jul 27, 2010 at 11:46 PM, Keith Whitwell wrote:
> On Mon, 2010-07-26 at 21:36 -0700, Chia-I Wu wrote:
>> This is the second try for unified draw_vbo call. I again upload the
>> patches as a branch here
>>
>> http://cgit.freedesktop.org/~olv/mesa/log/?h=gallium-unified-draw-2
>>
>> due t
I made a new patch.It was simpler since there were a lot of small
modifications. Overall the code is simpler now with the proper use of masked
operations.
Thanks for your help.
From: Segovia, Benjamin
Sent: Tuesday, July 27, 2010 7:10 PM
To: mesa-dev@list
- Thanks to Eric Anholt for his comments and his patch. The code is now much
simpler (and (more) correct). Also thanks to Jakob Bornecrantz for his
explanation of the difference between glsl and mesa IR
- Improved optimization of GPU programs. Now, swizzling is taken into account
and swizzle
I did not find a piglit mailing list. Therefore, I posted here. Just tell me if
there is a better way to do that.
Cheers,
Ben
From: Segovia, Benjamin
Sent: Tuesday, July 27, 2010 6:19 PM
To: mesa-dev@lists.freedesktop.org
Cc: Segovia, Benjamin
Subject: [PA
- Added two more tests to stress the new optimizations in prog_optimize.c in the
mesa code base
---
tests/all.tests |2 +
tests/shaders/glsl-vs-masked-cos.shader_test | 33 ++
tests/shaders/glsl-vs-masked-dot.shader_test | 32 +
On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
> As everyone knows, a group of us at Intel have been rewriting Mesa's
> GLSL compiler. The work started out-of-tree as a stand alone compiler.
> We moved all of our work to the glsl2 branch in the Mesa tree as soon
> as we had some actual c
https://bugs.freedesktop.org/show_bug.cgi?id=29264
Kristian Høgsberg changed:
What|Removed |Added
CC||xunx.f...@intel.com
--- Comment #3 f
On Mon, 2010-07-26 at 21:36 -0700, Chia-I Wu wrote:
> This is the second try for unified draw_vbo call. I again upload the
> patches as a branch here
>
> http://cgit.freedesktop.org/~olv/mesa/log/?h=gallium-unified-draw-2
>
> due to the size.
>
> Changes since v1:
>
> - make index buffer a
On Sun, 2010-07-25 at 19:09 -0700, Jakob Bornecrantz wrote:
> On Sun, Jul 25, 2010 at 3:25 PM, nobled wrote:
> > Attached several small patches; review appreciated.
> >
> > 1. i915g: fix llvm build (typo)
> > 2. st/xorg: fix use-after-free
> > 5. fix copy/paste error in the debug output
>
> These
https://bugs.freedesktop.org/show_bug.cgi?id=29272
Summary: osmesa 7.8.2 - assertion error drawing thin line with
CHAN_BITS=32
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Fixed some typos, added r600.
Signed-off-by: Nicolas Kaiser
---
src/gallium/docs/source/context.rst | 12 ++--
src/gallium/docs/source/cso/sampler.rst |6 +++---
src/gallium/docs/source/distro.rst |6 ++
src/gallium/docs/source/tgsi.rst| 10 +-
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