Precreating tiled data (aka offline maps)

2017-09-13 Thread thomas
hat this will take a lot of disc space, but I can spare a couple of TB. Is there a different command/tool available? I would prefer precreating the cache compared to setting up some local tile server. Thanks a lot for reading that far, Thomas [1]: https://techbase.kde.org/Marble/OSMVectorTil

Re: Sysadmin Load Reduction: Project Specific Sites

2019-12-01 Thread Thomas Friedrichsmeier
Provided that we can have a - relatively - smooth migration path, and that we don't have to switch to something new yet again, in two or three years. Regards Thomas pgpC5RQfPWmjT.pgp Description: OpenPGP digital signature

[Marble-devel] API and loading of KML files

2014-09-26 Thread Thomas 'Tom' Malkus
Hi, I am new to Marble and Qt. I wrote this short code to test the possibility to use Marble for Ham Radio applications. I tried it with this KML File: http://web.bxhome.org/sites/default/files/usr/pfx.kmz to display so called DXCC entities. #include #include #include #include #include

Re: [Marble-devel] API and loading of KML files

2014-09-27 Thread Thomas 'Tom' Malkus
Hi, I have found a solution. Could it been, that the view is reseted after loading the KML data and the data is loading as a own thread in the background? If I add a delay of 1 second before calling show() the view is correct zoomed and positioned. Is there a possibilty to get a message, if

Re: [Marble-devel] API and loading of KML files

2014-09-27 Thread Thomas 'Tom' Malkus
Hi Dennis, On 27.09.2014 19:15, Dennis Nienhüser wrote: for parsing the file and showing it: ParsingRunnerManager to load and GeoDataTreeModel for rendering. The modified example below does that. Thank you very much! So I can put this all in a own class with some additional functions for inte

D6072: Fix rendering of polylines and polyrings after tileLevel refactoring

2017-06-03 Thread Thomas fake Jakobi
tjakobi created this revision. tjakobi added a project: Marble. REVISION SUMMARY The textureLayer's tileLevelChanged signal was never forwarded to the geometryLayer, which made placemarks and text show up, but no areas or lines. I tracked this down to the refactoring regarding the tileLeve