September 3, 2016 11:33 AM
> *To:* Tile Customer Support ; macvisionaries <
> macvisionaries@googlegroups.com>
> *Subject:* Re: VoiceOver Accessibility Issues for Blind Users in iOS App
>
>
>
> I've observed same with Tiles and it's due to custom controls
[mailto:macvisionaries@googlegroups.com]
On Behalf Of Kevin Chao
Sent: Saturday, September 3, 2016 11:33 AM
To: Tile Customer Support ; macvisionaries
Subject: Re: VoiceOver Accessibility Issues for Blind Users in iOS App
I've observed same with Tiles and it's due to custom controls and not
o
I've observed same with Tiles and it's due to custom controls and not
overwriting the UIAccessibilityLabel to a sensible string.
I'm considering switching to TrackR, especially since there is ALexa skill
integration.
On Wed, Aug 31, 2016 at 9:40 AM Jonathan Cohn wrote:
> That sounds like they sw
That sounds like they switched from a standard button to a custom widget.
In which case, they need to adjust the Accessible Name. though it probably
indicates that they have done additional actions with the widget that would
need to be considered, probably with action a lot like the new Nearby
Expl
Hi,
I have noticed over time that the Tile iOS app has become less and
less VoiceOver accessible.
The key issue I am having is each tile name (i.e. backpack, keys,
etc.) is read by VoiceOver as:
txt_tile_name
txt_tile_name
txt_tile_name
Apple has specific programming guidelines for making iOS ap