Re: Bringing a package under the hood of Xcode - maybe OT ?

2019-01-11 Thread Christoph Kukulies
Thanks for the Xcode env below. I solved it straight forward by copying the handful of C programs and header files into my Xcode project and let Xcode compile them. Though I didn’t get a dynamic library that way, I’m able to incorporate it into the app. What the consequences for LGPL use are is

Re: Bringing a package under the hood of Xcode - maybe OT ?

2019-01-11 Thread Ryan Schmidt
On Jan 11, 2019, at 15:42, Craig Treleaven wrote: > At some point, libartnet was brought to MacPorts: > > $ port info libartnet > libartnet @1.0.7 (multimedia, net) > Variants: universal > > Description: implementation of the ArtNet protocol designed for > POSIX systems

Re: Bringing a package under the hood of Xcode - maybe OT ?

2019-01-11 Thread Andrew Udvare
> On 2019-01-11, at 16:27, Ryan Schmidt wrote: > > To cross-compile for iOS, you would presumably need to tell the build system > what architecture(s) to build for and what SDK to use. Often, that can be > done by adding the right -arch flags to the CFLAGS, CXXFLAGS, OBJCFLAGS, > OBJCXXFLAG

Re: Bringing a package under the hood of Xcode - maybe OT ?

2019-01-11 Thread Craig Treleaven
> On Jan 11, 2019, at 3:12 PM, Christoph Kukulies wrote: > > I have a downloaded a library (open source) - libartnet to be more precise. > It’s a typical UNIX package with configure and Makefile. It compiled smoothly > (./configure ; make ) as I tried out on macOS mojave x64 architecture. > >

Re: Bringing a package under the hood of Xcode - maybe OT ?

2019-01-11 Thread Ryan Schmidt
On Jan 11, 2019, at 14:12, Christoph Kukulies wrote: > I have a downloaded a library (open source) - libartnet to be more precise. > It’s a typical UNIX package with configure and Makefile. It compiled smoothly > (./configure ; make ) as I tried out on macOS mojave x64 architecture. > > I wo

Bringing a package under the hood of Xcode - maybe OT ?

2019-01-11 Thread Christoph Kukulies
I have a downloaded a library (open source) - libartnet to be more precise. It’s a typical UNIX package with configure and Makefile. It compiled smoothly (./configure ; make ) as I tried out on macOS mojave x64 architecture. I would like to port this to the iPhone architecture. How could I achie