Thanks for the Xcode env below. I solved it straight forward by copying the
handful of C programs and header files into my Xcode project
and let Xcode compile them. Though I didn’t get a dynamic library that way, I’m
able to incorporate it into the app.
What the consequences for LGPL use are is
On Jan 11, 2019, at 15:42, Craig Treleaven wrote:
> At some point, libartnet was brought to MacPorts:
>
> $ port info libartnet
> libartnet @1.0.7 (multimedia, net)
> Variants: universal
>
> Description: implementation of the ArtNet protocol designed for
> POSIX systems
> On 2019-01-11, at 16:27, Ryan Schmidt wrote:
>
> To cross-compile for iOS, you would presumably need to tell the build system
> what architecture(s) to build for and what SDK to use. Often, that can be
> done by adding the right -arch flags to the CFLAGS, CXXFLAGS, OBJCFLAGS,
> OBJCXXFLAG
> On Jan 11, 2019, at 3:12 PM, Christoph Kukulies wrote:
>
> I have a downloaded a library (open source) - libartnet to be more precise.
> It’s a typical UNIX package with configure and Makefile. It compiled smoothly
> (./configure ; make ) as I tried out on macOS mojave x64 architecture.
>
>
On Jan 11, 2019, at 14:12, Christoph Kukulies wrote:
> I have a downloaded a library (open source) - libartnet to be more precise.
> It’s a typical UNIX package with configure and Makefile. It compiled smoothly
> (./configure ; make ) as I tried out on macOS mojave x64 architecture.
>
> I wo
I have a downloaded a library (open source) - libartnet to be more precise.
It’s a typical UNIX package with configure and Makefile. It compiled smoothly
(./configure ; make ) as I tried out on macOS mojave x64 architecture.
I would like to port this to the iPhone architecture. How could I achie