[EMAIL PROTECTED] (Lars Gullik Bjønnes) writes:
| Create an acyclic graph and have empirical numbers for the edges
| (giving translation speed)...
acyclic directed graph even...
--
Lgb
Angus Leeming <[EMAIL PROTECTED]> writes:
| Yes they could, and that is probably a good thing to do. In that case
| the 'default" format if no grfx::Converter::isReachable(from, to) is
| defined becomes the first format in the list.
|
| Nice idea, Jean-Marc. Thank you.
This seems very similar
Jean-Marc Lasgouttes wrote:
>> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
>
> Angus> I think it might be reasonable to separate the scripts into
> Angus> ones using 'gs' and 'convert'. All 'gs' conversions will
> differ Angus> only in the name of the output DEVICE, so it seems
> rea
> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
Angus> I think it might be reasonable to separate the scripts into
Angus> ones using 'gs' and 'convert'. All 'gs' conversions will differ
Angus> only in the name of the output DEVICE, so it seems reasonable
Angus> to collect them together,
Angus Leeming <[EMAIL PROTECTED]> writes:
| Jean-Marc Lasgouttes wrote:
|
| >> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
| >
| > Angus> So, I experimented. 'gs' can convert them to ppm or png
| > format Angus> without any problems and it's far, far quicker. Some
| > magic is Angus
Jean-Marc Lasgouttes wrote:
>> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
>
> Angus> So, I experimented. 'gs' can convert them to ppm or png
> format Angus> without any problems and it's far, far quicker. Some
> magic is Angus> needed, however, to ensure that the generated bitmap
>
> "Angus" == Angus Leeming <[EMAIL PROTECTED]> writes:
Angus> So, I experimented. 'gs' can convert them to ppm or png format
Angus> without any problems and it's far, far quicker. Some magic is
Angus> needed, however, to ensure that the generated bitmap file has
Angus> the same bounding box as
I've been trying to use convertDefault.sh to do all my image conversion.
However, I have some eps images which cause my version of 'convert' to keel
over and die (segfault actually). This is even after I'd run them through
eps2eps to ensure that they were conformant. Since this is a stock RH8
s