José Matos wrote:
On Friday 11 July 2008 09:56:44 Jürgen Spitzmüller wrote:
Since I didn't hear any objection, I committed this.
Although I am busy I had not any objection, moreover I support this change.
:-)
Jürgen
Any objection to turn on beta4 in config.ac? If not I wi
On Friday 11 July 2008 09:56:44 Jürgen Spitzmüller wrote:
> Since I didn't hear any objection, I committed this.
Although I am busy I had not any objection, moreover I support this change.
:-)
> Jürgen
Any objection to turn on beta4 in config.ac? If not I will turn it on in a
couple of hours.
Jürgen Spitzmüller wrote:
> Nothing really crucial, but I'd like to have the attached patch at least in
> 1.6.0, since these different encodings with undescriptive names (utf8 vs.
> UTF8 vs. utf8x and EUC-JP vs. EUC-JP-pLaTEX etc.) really confuse users.
Since I didn't hear any objection, I committ
Pavel Sanda wrote:
José Matos wrote:
I am thinking particularly about bug 5010 but it can be others.
i don't think this should be a showstopper for beta4.
It'll be fixed, at least in large part, very soon.
rh
José Matos wrote:
> I am thinking particularly about bug 5010 but it can be others.
i don't think this should be a showstopper for beta4.
pavel
Bo Peng wrote:
> The more Pythonic way is if not line.startswith('Encoding')
Ah, thanks.
> SConstruct needs to be aware of the new lyx_pot call and its
> dependence on lib/encoding,
Yes, I've done that, but forgot to diff it.
> something like
>
> env.Command('$BUILDDIR/po/encoding
On Wed, Jul 9, 2008 at 9:03 AM, Jürgen Spitzmüller
<[EMAIL PROTECTED]> wrote:
> Nothing really crucial, but I'd like to have the attached patch at least in
> 1.6.0, since these different encodings with undescriptive names (utf8 vs.
> UTF8 vs. utf8x and EUC-JP vs. EUC-JP-pLaTEX etc.) really confuse
Hi,
I would like to change the version from 1.6.0svn to 1.6.0beta4 on
trunk.
After that I would like to see only fixes for compilation and building issues
before the versions is released and the trunk goes back to general bug fixes
again.
Is there any bug fix that you are worki