Re: BIG graphics patch

2002-02-18 Thread Angus Leeming
On Sunday 17 February 2002 2:35 am, John Levon wrote: > On Sat, Feb 16, 2002 at 02:22:57PM +, Angus Leeming wrote: > > > http://www.mail-archive.com/lyx-devel@lists.lyx.org/msg33078.html > > want to make a new one that applies ? :) Sjhlhha@!BHDF Lars' BIGGG patch? Will do so. Ang

Re: BIG graphics patch

2002-02-16 Thread John Levon
On Sat, Feb 16, 2002 at 02:22:57PM +, Angus Leeming wrote: > http://www.mail-archive.com/lyx-devel@lists.lyx.org/msg33078.html want to make a new one that applies ? :) john -- "I'd rather be rudely informed than politely left in the dark."

Re: BIG graphics patch

2002-02-16 Thread Angus Leeming
On Saturday 16 February 2002 2:13 pm, Herbert Voss wrote: > Angus Leeming wrote: > > > So. If any one out there would like to test that patch, that;d be > > great. I'm going to have a go at asynchronous file conversion today. > > > where is it? ;-) > > > Herbert http://www.mail-arch

Re: BIG graphics patch

2002-02-16 Thread Herbert Voss
Angus Leeming wrote: > So. If any one out there would like to test that patch, that;d be > great. I'm going to have a go at asynchronous file conversion today. where is it? ;-) Herbert -- http://www.lyx.org/help/

Re: BIG graphics patch

2002-02-16 Thread Angus Leeming
On Friday 15 February 2002 6:06 pm, Angus Leeming wrote: All is fine after all. That cvs update resulted in a new lyxrc.defaults which completely screws things up. I have to delete the use "convert" to convert to XPM format converters and it works. Phew! Thought I was going mad there for a whi

Re: BIG graphics patch

2002-02-15 Thread Angus Leeming
On Friday 15 February 2002 5:15 pm, Angus Leeming wrote: Anyway, the patch is more than big enough as it is. I have tried to produce > high quality code that won't need many changes in future. Would the gurus > please review it and the brave try it out. Please hold off from trying it out. (But

BIG graphics patch

2002-02-15 Thread Angus Leeming
I have been working pretty steadily on the graphics stuff and have reached a stage where I'd like to commit what I have done. The functionality of the graphics inset as seen by the user is pretty well unchanged in this patch, but nonetheless the patch is pretty big. After this goes in, things s