On Fri, Aug 15, 2003 at 04:52:48PM +0100, John Levon wrote:
> On Fri, Aug 15, 2003 at 05:48:43PM +0200, Andre Poenitz wrote:
>
> > There is always a difference between John's expectations and the real
> > world.
> >
> > [And to be honest, the same holds for mine...]
>
> Surely neither is "always
John Levon wrote:
> On Fri, Aug 15, 2003 at 05:48:43PM +0200, Andre Poenitz wrote:
>
>> There is always a difference between John's expectations and the real
>> world.
>>
>> [And to be honest, the same holds for mine...]
>
> Surely neither is "always" ... can we not agree on "most of the time"
On Fri, Aug 15, 2003 at 05:48:43PM +0200, Andre Poenitz wrote:
> There is always a difference between John's expectations and the real
> world.
>
> [And to be honest, the same holds for mine...]
Surely neither is "always" ... can we not agree on "most of the time" ?
:)
john
--
Khendon's Law:
On Fri, Aug 15, 2003 at 05:42:57PM +0200, Helge Hafting wrote:
> On Fri, Aug 15, 2003 at 02:00:18PM +0100, John Levon wrote:
> > On Fri, Aug 15, 2003 at 12:56:33PM +0200, Andre Poenitz wrote:
> >
> > > I'd like to apply this.
> >
> > Ooff, are you kidding ? I suspect this will make the whole scr
On Fri, Aug 15, 2003 at 02:00:18PM +0100, John Levon wrote:
> On Fri, Aug 15, 2003 at 12:56:33PM +0200, Andre Poenitz wrote:
>
> > I'd like to apply this.
>
> Ooff, are you kidding ? I suspect this will make the whole screen
> flicker in Qt constantly. (It would be nice if you checked out the qt
I'd like to apply this.
It wastes a few cycles but reduces the number of places drawFromTo from
4 to 2, with identical arguments. So I'd fold this into redraw() and
might be able to figure out which of the four y coordinates to paintRows
are unneeded...
I can't see any slowdown btw.
Andre'
--
On Fri, Aug 15, 2003 at 02:00:18PM +0100, John Levon wrote:
> On Fri, Aug 15, 2003 at 12:56:33PM +0200, Andre Poenitz wrote:
>
> > I'd like to apply this.
>
> Ooff, are you kidding ?
Goes away if the draw there is removed entirely...
Andre'
--
Those who desire to give up Freedom in order to g
On Fri, Aug 15, 2003 at 12:56:33PM +0200, Andre Poenitz wrote:
> I'd like to apply this.
Ooff, are you kidding ? I suspect this will make the whole screen
flicker in Qt constantly. (It would be nice if you checked out the qt
frontend from time to time ...)
I dread to think of the X traffic this