Well, after I've added .gnu_debuglink section to stripped libUE4.so LLDB
managed to resolve the symbols.
But sometimes it asserts with the following message:
---
Microsoft Visual C++ Runtime Library
---
Assertion failed!
Program: ...ORPORATION\NSIGHT
Hello, fellow developers!
I’m trying to debug Unreal Engine 4 sample on Android with LLDB 3.8 build from
source - Win32 x86 liblldb.dll and Android ARM lldb-server : it can’t match the
stripped module libUE4.so running on the device with a full version which is
available on a host.
Unreal Buil
n't be trivial, as we have probably picked off
the low-hanging fruit already.
That said, you may want to try adding LLVM_TARGETS_TO_BUILD=Aarch64 to
your cmake line. We use that, although I can't say how much it affects
the size of the resulting binary.
help that helps,
pl
On 29 February 2016
affects the size of
the resulting binary.
help that helps,
pl
On 29 February 2016 at 20:15, Mikhail Filimonov via lldb-dev
wrote:
> Hello, fellow developers and congratulations with long awaited 3.8 Release.
>
> I wonder why AArch64 stripped binary of lldb-server built from [3.8 Release]
&
Hello, fellow developers and congratulations with long awaited 3.8 Release.
I wonder why AArch64 stripped binary of lldb-server built from [3.8 Release]
RC3 source is so much bigger than its ARM counterpart.
See the numbers:
16318632 Feb 29 22:41 lldb-server-3.8.0-aarch64
9570916 Feb 29 22:23 ll
back
Thanks for the heads-up Mikhail.
Ravi,
this looks like your code. Could you take a look at this?
pl
On 16 November 2015 at 16:24, Mikhail Filimonov via lldb-dev
wrote:
> Hi guys and thank you for the excellent community project!
>
>
>
> Recently I’ve stumbled on a
Hi guys and thank you for the excellent community project!
Recently I've stumbled on a pesky, but trivial Invalid iterator dereference bug
in SymbolContext and TypeMap implementations at revisions
https://github.com/llvm-mirror/lldb/blob/e528da256d14ecac7df858462b44dca931879509/source/Symbol/Symb