Thanks for the explanation.
The ifdef parts should be reverted by r335236.
On Thu, 21 Jun 2018 at 18:39, Greg Clayton wrote:
>
>
>
> > On Jun 21, 2018, at 10:30 AM, Pavel Labath via lldb-commits
> > wrote:
> >
> > Sure, I can do that. The though of xcode compatibility did enter my
> > mind brie
> On Jun 21, 2018, at 10:30 AM, Pavel Labath via lldb-commits
> wrote:
>
> Sure, I can do that. The though of xcode compatibility did enter my
> mind briefly while doing this, but I just assumed that XCode always
> builds with python enabled. I guess I was wrong.
>
> Out of curiosity, what ar
Sure, I can do that. The though of xcode compatibility did enter my
mind briefly while doing this, but I just assumed that XCode always
builds with python enabled. I guess I was wrong.
Out of curiosity, what are you using the !Python build for?
On Thu, 21 Jun 2018 at 18:16, Jim Ingham wrote:
>
>
This change will break building from Xcode without Python. It will take a
bunch of monkeying with the project files to achieve the same effect as your
cmake changes, and I don't have time to do that right now. I have no problem
with changing cmake to just not build the relevant files, but can
Author: labath
Date: Thu Jun 21 07:09:15 2018
New Revision: 335236
URL: http://llvm.org/viewvc/llvm-project?rev=335236&view=rev
Log:
ScriptInterpreterPython cleanup
Instead of #ifdef-ing the contents of all files in the plugin for all
non-python builds, just disable the plugin at the cmake level.