On Wed, Feb 07, 2018 at 01:29:45PM +0100, Linus Walleij wrote:
> On Mon, Jan 22, 2018 at 6:04 AM, Jonathan Neuschäfer
> wrote:
>
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts, and
> > some special m
On Mon, Jan 22, 2018 at 6:04 AM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security processor
Hi,
On Sun, Jan 28, 2018 at 07:31:58PM +0200, Andy Shevchenko wrote:
> On Mon, Jan 22, 2018 at 7:04 AM, Jonathan Neuschäfer
> wrote:
>
> Style issues below.
>
> > +#define HW_GPIO_OWNER 0x3c
> > +
> > +
> > +struct hlwd_gpio {
>
> No need extra empty line in between.
Ok.
> > +
On Mon, Jan 22, 2018 at 7:04 AM, Jonathan Neuschäfer
wrote:
Style issues below.
> +#define HW_GPIO_OWNER 0x3c
> +
> +
> +struct hlwd_gpio {
No need extra empty line in between.
> + struct gpio_chip gpioc;
> + void __iomem *regs;
> + struct device *dev;
> +};
> +
> +s