Re: [patch] PS3: Fix printing of os-area magic numbers

2007-11-18 Thread Geert Uytterhoeven
On Sat, 17 Nov 2007, Geoff Levand wrote: > Fix a bug in the printing of the PS3 os-area magic numbers which assumed that > magic numbers were zero terminated strings. The magic numbers are represented > in memory as integers. If the os-area sections are not initialized correctly > they could cont

[patch] PS3: Fix printing of os-area magic numbers

2007-11-17 Thread Geoff Levand
Fix a bug in the printing of the PS3 os-area magic numbers which assumed that magic numbers were zero terminated strings. The magic numbers are represented in memory as integers. If the os-area sections are not initialized correctly they could contained random data that would be printed to the di