On Sat, 17 Nov 2007, Geoff Levand wrote:
> Fix a bug in the printing of the PS3 os-area magic numbers which assumed that
> magic numbers were zero terminated strings. The magic numbers are represented
> in memory as integers. If the os-area sections are not initialized correctly
> they could cont
Fix a bug in the printing of the PS3 os-area magic numbers which assumed that
magic numbers were zero terminated strings. The magic numbers are represented
in memory as integers. If the os-area sections are not initialized correctly
they could contained random data that would be printed to the di