On Tue, Jan 16, 2018 at 10:42:54AM +0100, Linus Walleij wrote:
> On Mon, Jan 15, 2018 at 4:13 AM, Jonathan Neuschäfer
> wrote:
>
> > This patch is based on code developed by Albert Herranz and the GameCube
> > Linux Team, file arch/powerpc/platforms/embedded6xx/hlwd-gpio.c,
> > available at https
On Mon, Jan 15, 2018 at 4:13 AM, Jonathan Neuschäfer
wrote:
> This patch is based on code developed by Albert Herranz and the GameCube
> Linux Team, file arch/powerpc/platforms/embedded6xx/hlwd-gpio.c,
> available at https://github.com/DeltaResero/GC-Wii-Linux-Kernels, but
> has grown quite dissi
The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
that supports a configurable number of pins (up to 32), interrupts, and
some special mechanisms to share the controller between the system's
security processor (an ARM926) and the PowerPC CPU. Pin multiplexing is
not supported.