Hi,
On 07/19/2014 03:38 PM, Hans Verkuil wrote:
> On 07/19/2014 02:37 PM, Hans de Goede wrote:
>> Hi,
>>
>> On 07/19/2014 09:18 AM, Hans Verkuil wrote:
>>> The RGB32 formats start with an alpha byte in memory. So before calling the
>>> v4lconvert_rgb32_to_rgb24 or v4lconvert_rgb24_to_yuv420 functi
On 07/19/2014 02:37 PM, Hans de Goede wrote:
> Hi,
>
> On 07/19/2014 09:18 AM, Hans Verkuil wrote:
>> The RGB32 formats start with an alpha byte in memory. So before calling the
>> v4lconvert_rgb32_to_rgb24 or v4lconvert_rgb24_to_yuv420 function skip that
>> initial
>> alpha byte so the src point
Hi,
On 07/19/2014 09:18 AM, Hans Verkuil wrote:
The RGB32 formats start with an alpha byte in memory. So before calling the
v4lconvert_rgb32_to_rgb24 or v4lconvert_rgb24_to_yuv420 function skip that
initial
alpha byte so the src pointer is aligned with the first color component, since
that is w
The RGB32 formats start with an alpha byte in memory. So before calling the
v4lconvert_rgb32_to_rgb24 or v4lconvert_rgb24_to_yuv420 function skip that
initial
alpha byte so the src pointer is aligned with the first color component, since
that is what those functions expect.
Signed-off-by: Hans Ve