Re: [PATCH v4 01/24] input: Add ff-memless-next module

2014-05-20 Thread Roland Bosa
itional effects with constant force. >> >> Thank you for the explanation. This further solidifies for me the idea >> that handling of such effects that are in fact uploaded to and managed >> by the device should not be handled by the memoryless core but rather by >> the driver

Re: [PATCH v4 01/24] input: Add ff-memless-next module

2014-05-20 Thread Roland Bosa
On 05/20/2014 12:00 PM, Michal MalĂ˝ wrote: > Hi, > > "ff-memless-next" was designed with behavior of Logitech devices in mind, > however it was always meant as a general replacement for the current "ff- > memless". After some followup discussion it's unlikely that it will be > mainlined in its c

Re: [PATCH v4 01/24] input: Add ff-memless-next module

2014-05-20 Thread Roland Bosa
On 05/20/2014 12:39 PM, si...@mungewell.org wrote: > hopefully bring Linux into scope for force-feedback of AAA game quality. ^ That's my objective too. > Mostly this has come from a small group of people reverse engineering the > Logitech wheels, which leads to the 'tailor-made' situation. But w

Re: [PATCH v4 01/24] input: Add ff-memless-next module

2014-05-20 Thread Roland Bosa
On 05/20/2014 04:30 PM, si...@mungewell.org wrote: > Sounds like these are the effect files produced by FEdit tool (from MS > DirectX SDK), and/or played back by pressing buttons when configuring the > Logitech driver on Windows ('wooden bridge', etc)... Prior to the FEdit tool, there was Immersio