itional effects with constant force.
>>
>> Thank you for the explanation. This further solidifies for me the idea
>> that handling of such effects that are in fact uploaded to and managed
>> by the device should not be handled by the memoryless core but rather by
>> the driver
On 05/20/2014 12:00 PM, Michal MalĂ˝ wrote:
> Hi,
>
> "ff-memless-next" was designed with behavior of Logitech devices in mind,
> however it was always meant as a general replacement for the current "ff-
> memless". After some followup discussion it's unlikely that it will be
> mainlined in its c
On 05/20/2014 12:39 PM, si...@mungewell.org wrote:
> hopefully bring Linux into scope for force-feedback of AAA game quality.
^ That's my objective too.
> Mostly this has come from a small group of people reverse engineering the
> Logitech wheels, which leads to the 'tailor-made' situation. But w
On 05/20/2014 04:30 PM, si...@mungewell.org wrote:
> Sounds like these are the effect files produced by FEdit tool (from MS
> DirectX SDK), and/or played back by pressing buttons when configuring the
> Logitech driver on Windows ('wooden bridge', etc)...
Prior to the FEdit tool, there was Immersio
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