On Mon, 2005-01-24 at 20:47 -0800, John Gilbert wrote:
> Xv isn't supported. DRI isn't supported.
> ATI (and NVIDIA) should be all over the hard-realtime kernel, as this
> has the potential of making video and games frame accurate (never
> missing frames, no page tears).
> The documentation from
Hello all,
Here are two patches that are needed to get this working. It's not
perfect, but quake3 runs, bzflag runs, noof runs, and that's a start.
So here's the recipe...
Linux-2.6.10 source
the linux-2.6.11-rc2 patch
the realtime-preempt-2.6.11-rc2-V0.7.36-03 patch
the fglrx_6_8_0-8.8.25-1.i386
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