On 10/25/2017 07:20 PM, Randy Dunlap wrote:
> On 10/25/17 05:45, Max Staudt wrote:
>> @@ -117,17 +128,45 @@ static bool is_fb_compatible(struct fb_info *info)
>> */
>> void bootsplash_render_full(struct fb_info *info)
>> {
>> +bool is_update = false;
>> +
>> mutex_lock(&splash_global.d
On 10/25/17 05:45, Max Staudt wrote:
> @@ -117,17 +128,45 @@ static bool is_fb_compatible(struct fb_info *info)
> */
> void bootsplash_render_full(struct fb_info *info)
> {
> + bool is_update = false;
> +
> mutex_lock(&splash_global.data_lock);
>
> - if (!is_fb_compatible(info))
Each 'picture' in the splash file can consist of multiple 'blobs'.
If animation is enabled, these blobs become the frames of an animation,
in the order in which they are stored in the file.
Note: There is only one global timer, so all animations happen at
the same frame rate. It doesn't rea
3 matches
Mail list logo