Hi Maxime,
On Tue, Feb 28, 2017 at 04:36:51PM +0100, Maxime Ripard wrote:
> Implement legacy framebuffer ioctl FBIO_WAITFORVSYNC in the generic
> framebuffer emulation driver. Legacy framebuffer users like non kms/drm
> based OpenGL(ES)/EGL implementations may require the ioctl to
> synchronize dr
On Thu, Mar 02, 2017 at 08:12:02AM +0100, Daniel Vetter wrote:
> On Tue, Feb 28, 2017 at 04:36:51PM +0100, Maxime Ripard wrote:
> > Implement legacy framebuffer ioctl FBIO_WAITFORVSYNC in the generic
> > framebuffer emulation driver. Legacy framebuffer users like non kms/drm
> > based OpenGL(ES)/EG
On Tue, Feb 28, 2017 at 04:36:51PM +0100, Maxime Ripard wrote:
> Implement legacy framebuffer ioctl FBIO_WAITFORVSYNC in the generic
> framebuffer emulation driver. Legacy framebuffer users like non kms/drm
> based OpenGL(ES)/EGL implementations may require the ioctl to
> synchronize drawing or buf
Hi Maxime,
On Tue, Feb 28, 2017 at 04:36:51PM +0100, Maxime Ripard wrote:
> Implement legacy framebuffer ioctl FBIO_WAITFORVSYNC in the generic
> framebuffer emulation driver. Legacy framebuffer users like non kms/drm
> based OpenGL(ES)/EGL implementations may require the ioctl to
Implement legacy framebuffer ioctl FBIO_WAITFORVSYNC in the generic
framebuffer emulation driver. Legacy framebuffer users like non kms/drm
based OpenGL(ES)/EGL implementations may require the ioctl to
synchronize drawing or buffer flip for double buffering. It is tested on
the i.MX6.
Signed-off-b
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