On Tue, 2016-11-15 at 12:08 +0100, Jiri Kosina wrote:
> On Tue, 8 Nov 2016, Bastien Nocera wrote:
>
> > In that particular case, I'd rather it got renamed to "hid-udraw-
> ps3"
> > in this case. The XBox 360 and Wii versions use completely
> different
> > protocols:
> > http://brandonw.net/udraw/
On Tue, 8 Nov 2016, Bastien Nocera wrote:
> In that particular case, I'd rather it got renamed to "hid-udraw-ps3"
> in this case. The XBox 360 and Wii versions use completely different
> protocols:
> http://brandonw.net/udraw/
>
> The XBox 360 version is more likely to be integrated in with other
On Tue, 2016-11-08 at 14:30 +0100, Bastien Nocera wrote:
> On Tue, 2016-11-08 at 14:23 +0100, Jiri Kosina wrote:
> >
> > Hi Bastien,
> >
> > overall the driver looks ok to me, thanks. Probably the only
> > concern
> > I'd
> > have -- traditionally, we've always been naming drivers by the
> > ve
On Tue, 2016-11-08 at 14:23 +0100, Jiri Kosina wrote:
> On Fri, 4 Nov 2016, Bastien Nocera wrote:
>
> > This adds support for the THQ uDraw tablet for the PS3, as
> > 4 separate device nodes, so that user-space can easily consume
> > events coming from the hardware.
> >
> > Note that the touchpad
On Fri, 4 Nov 2016, Bastien Nocera wrote:
> This adds support for the THQ uDraw tablet for the PS3, as
> 4 separate device nodes, so that user-space can easily consume
> events coming from the hardware.
>
> Note that the touchpad two-finger support is fairly unreliable,
> and a right-click can on
This adds support for the THQ uDraw tablet for the PS3, as
4 separate device nodes, so that user-space can easily consume
events coming from the hardware.
Note that the touchpad two-finger support is fairly unreliable,
and a right-click can only be achieved with a two-finger tap
with the two finge
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