Emil Velikov writes:
> Hi Eric,
>
> On 1 December 2015 at 20:35, Eric Anholt wrote:
>> Since we have no MMU, the kernel needs to validate that the submitted
>> shader code won't make any accesses to memory that the user doesn't
>> control, which involves banning some operations (general purpose
Hi Eric,
On 1 December 2015 at 20:35, Eric Anholt wrote:
> Since we have no MMU, the kernel needs to validate that the submitted
> shader code won't make any accesses to memory that the user doesn't
> control, which involves banning some operations (general purpose DMA
> writes), and tracking whe
Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture samp
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