On Thursday, June 25, 2020 3:09:46 AM EDT David Rheinsberg wrote:
> Hi
>
> On Thu, 25 Jun 2020 at 00:09, David Korth wrote:
> > I've been manually setting the player IDs on Wii controllers when running
> > multiplayer games by writing to the /sys/class/leds/ directory. Having the
> > hid-wiimote
Hi
On Thu, 25 Jun 2020 at 00:09, David Korth wrote:
> I've been manually setting the player IDs on Wii controllers when running
> multiplayer games by writing to the /sys/class/leds/ directory. Having the
> hid-wiimote driver do this itself significantly reduces setup time.
What do you mean with
On Wednesday, June 24, 2020 6:04:55 AM EDT David Rheinsberg wrote:
> Hi
>
> On Tue, Jun 23, 2020 at 12:57 AM David Korth
wrote:
> > Based on a similar commit for Sony Sixaxis and DualShock 4 controllers:
> > HID: sony: Initialize the controller LEDs with a device ID value
> >
> > Wii remotes ha
Hi
On Tue, Jun 23, 2020 at 12:57 AM David Korth wrote:
>
> Based on a similar commit for Sony Sixaxis and DualShock 4 controllers:
> HID: sony: Initialize the controller LEDs with a device ID value
>
> Wii remotes have the same player LED layout as Sixaxis controllers,
> so the wiimote setup is b
Based on a similar commit for Sony Sixaxis and DualShock 4 controllers:
HID: sony: Initialize the controller LEDs with a device ID value
Wii remotes have the same player LED layout as Sixaxis controllers,
so the wiimote setup is based on the Sixaxis code.
Signed-off-by: David Korth
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drivers/
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