Hi Adam,
On Mon, Jul 23, 2018 at 12:42 PM Adam Borowski wrote:
> On Mon, Jul 23, 2018 at 10:53:29AM +0200, Geert Uytterhoeven wrote:
> > On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote:
> > > Technically, every console can be made to blink by drawing/clearing
> > > affected
> > > character
On Mon, Jul 23, 2018 at 10:53:29AM +0200, Geert Uytterhoeven wrote:
> On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote:
> > Technically, every console can be made to blink by drawing/clearing affected
> > characters a few times per second, but that'd be quite a waste of coding
> > time and ker
Hi Adam,
On Sat, Jul 21, 2018 at 11:39 PM Adam Borowski wrote:
> Technically, every console can be made to blink by drawing/clearing affected
> characters a few times per second, but that'd be quite a waste of coding
> time and kernel size. There's a reason browsers dropped support for
> and te
On Sat, Jul 21, 2018 at 09:43:19AM +0200, Greg Kroah-Hartman wrote:
> On Wed, Jul 18, 2018 at 05:01:52AM +0200, Adam Borowski wrote:
> > Here's a patchset with two entangled improvements:
> >
> > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA)
> > allows disabling it,
On Wed, Jul 18, 2018 at 05:01:52AM +0200, Adam Borowski wrote:
> Hi!
> Here's a patchset with two entangled improvements:
>
> * it'd be good to get rid of blinking where possible. Even CGA (thus VGA)
> allows disabling it, rendering such characters with a bright background
> instead.
> * due
Hi Adam,
On Thu, Jul 19, 2018 at 4:29 PM Adam Borowski wrote:
> And vgacon has code that looks like it can do CGA and MDA (redundant with
> mdacon?), either of which I haven't used in... quite a while. Might be
> tricky getting access to such hardware to test...
Mdacon is meant to be used next
On Thu, Jul 19, 2018 at 11:47:49AM +0100, Alan Cox wrote:
> On Wed, 18 Jul 2018 05:01:52 +0200
> Adam Borowski wrote:
>
> > Hi!
> > Here's a patchset with two entangled improvements:
> >
> > * it'd be good to get rid of blinking where possible. Even CGA (thus VGA)
> > allows disabling it, ren
On Wed, 18 Jul 2018 05:01:52 +0200
Adam Borowski wrote:
> Hi!
> Here's a patchset with two entangled improvements:
>
> * it'd be good to get rid of blinking where possible. Even CGA (thus VGA)
> allows disabling it, rendering such characters with a bright background
> instead.
That's a mat
Hi!
Here's a patchset with two entangled improvements:
* it'd be good to get rid of blinking where possible. Even CGA (thus VGA)
allows disabling it, rendering such characters with a bright background
instead.
* due to my error, 256-color mode uses a much darker palette for conversion,
resu
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