On 08/03/2017 08:08 PM, David Lechner wrote:
On 08/03/2017 03:11 PM, Noralf Trønnes wrote:
Den 03.08.2017 19.11, skrev Andy Shevchenko:
On Thu, Aug 3, 2017 at 8:09 PM, Andy Shevchenko
wrote:
On Thu, Aug 3, 2017 at 6:18 PM, David Lechner
wrote:
The particular display I have is this one:
h
On 08/03/2017 03:11 PM, Noralf Trønnes wrote:
Den 03.08.2017 19.11, skrev Andy Shevchenko:
On Thu, Aug 3, 2017 at 8:09 PM, Andy Shevchenko
wrote:
On Thu, Aug 3, 2017 at 6:18 PM, David Lechner
wrote:
The particular display I have is this one:
http://wiki.seeed.cc/Grove-OLED_Display_1.12inc
Den 03.08.2017 19.11, skrev Andy Shevchenko:
On Thu, Aug 3, 2017 at 8:09 PM, Andy Shevchenko
wrote:
On Thu, Aug 3, 2017 at 6:18 PM, David Lechner wrote:
The particular display I have is this one:
http://wiki.seeed.cc/Grove-OLED_Display_1.12inch/
It looks like it uses a command/data scheme
On Thu, Aug 3, 2017 at 8:09 PM, Andy Shevchenko
wrote:
> On Thu, Aug 3, 2017 at 6:18 PM, David Lechner wrote:
>
>> The particular display I have is this one:
>> http://wiki.seeed.cc/Grove-OLED_Display_1.12inch/
>>
>> It looks like it uses a command/data scheme like the MIPI displays, but
>> doesn
On Thu, Aug 3, 2017 at 6:18 PM, David Lechner wrote:
> The particular display I have is this one:
> http://wiki.seeed.cc/Grove-OLED_Display_1.12inch/
>
> It looks like it uses a command/data scheme like the MIPI displays, but
> doesn't use any of the standard values for the commands. The controll
On 08/03/2017 09:07 AM, Noralf Trønnes wrote:
Den 02.08.2017 00.26, skrev David Lechner:
On 08/01/2017 01:08 PM, Noralf Trønnes wrote:
(cc: Daniel Vetter)
Den 01.08.2017 18.51, skrev David Lechner:
On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
Den 29.07.2017 21.40, skrev David Lechner:
O
Den 02.08.2017 00.26, skrev David Lechner:
On 08/01/2017 01:08 PM, Noralf Trønnes wrote:
(cc: Daniel Vetter)
Den 01.08.2017 18.51, skrev David Lechner:
On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
Den 29.07.2017 21.40, skrev David Lechner:
On 07/29/2017 02:17 PM, David Lechner wrote:
The
On Wed, Aug 02, 2017 at 11:05:58AM -0500, David Lechner wrote:
> On 08/02/2017 03:05 AM, Noralf Trønnes wrote:
> >
> > Den 02.08.2017 00.26, skrev David Lechner:
> > > On 08/01/2017 01:08 PM, Noralf Trønnes wrote:
> > > > (cc: Daniel Vetter)
> > > >
> > > >
> > > > Den 01.08.2017 18.51, skrev Da
On 08/02/2017 03:05 AM, Noralf Trønnes wrote:
Den 02.08.2017 00.26, skrev David Lechner:
On 08/01/2017 01:08 PM, Noralf Trønnes wrote:
(cc: Daniel Vetter)
Den 01.08.2017 18.51, skrev David Lechner:
On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
Den 29.07.2017 21.40, skrev David Lechner:
O
Den 02.08.2017 00.26, skrev David Lechner:
On 08/01/2017 01:08 PM, Noralf Trønnes wrote:
(cc: Daniel Vetter)
Den 01.08.2017 18.51, skrev David Lechner:
On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
Den 29.07.2017 21.40, skrev David Lechner:
On 07/29/2017 02:17 PM, David Lechner wrote:
The
On 08/01/2017 01:08 PM, Noralf Trønnes wrote:
(cc: Daniel Vetter)
Den 01.08.2017 18.51, skrev David Lechner:
On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
Den 29.07.2017 21.40, skrev David Lechner:
On 07/29/2017 02:17 PM, David Lechner wrote:
The goal of this series is to get the built-in L
(cc: Daniel Vetter)
Den 01.08.2017 18.51, skrev David Lechner:
On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
Den 29.07.2017 21.40, skrev David Lechner:
On 07/29/2017 02:17 PM, David Lechner wrote:
The goal of this series is to get the built-in LCD of the LEGO
MINDSTORMS EV3
working. But, mo
On 07/30/2017 12:14 PM, Noralf Trønnes wrote:
Den 29.07.2017 21.40, skrev David Lechner:
On 07/29/2017 02:17 PM, David Lechner wrote:
The goal of this series is to get the built-in LCD of the LEGO
MINDSTORMS EV3
working. But, most of the content here is building up the
infrastructure to do
t
On Sun, Jul 30, 2017 at 9:27 PM, Andy Shevchenko
wrote:
> On Sat, Jul 29, 2017 at 10:17 PM, David Lechner wrote:
>> Once all of this is done, it is really easy to add a new panel. :-)
>
> Perhaps pathes are good, but logically completely incorrect.
s/pathes/patches/
--
With Best Regards,
Andy
On Sat, Jul 29, 2017 at 10:17 PM, David Lechner wrote:
> The goal of this series is to get the built-in LCD of the LEGO MINDSTORMS EV3
> working. But, most of the content here is building up the infrastructure to do
> that.
>
> The controller used in the EV3 uses MIPI commands, but it uses a diffe
Den 29.07.2017 21.40, skrev David Lechner:
On 07/29/2017 02:17 PM, David Lechner wrote:
The goal of this series is to get the built-in LCD of the LEGO
MINDSTORMS EV3
working. But, most of the content here is building up the
infrastructure to do
that.
Some general comments/questions:
I hav
Hi David,
I'm glad to see a new tinydrm driver!
Den 29.07.2017 21.17, skrev David Lechner:
The goal of this series is to get the built-in LCD of the LEGO MINDSTORMS EV3
working. But, most of the content here is building up the infrastructure to do
that.
The controller used in the EV3 uses MIP
On 07/29/2017 02:17 PM, David Lechner wrote:
The goal of this series is to get the built-in LCD of the LEGO MINDSTORMS EV3
working. But, most of the content here is building up the infrastructure to do
that.
Some general comments/questions:
I have noticed that DRM doesn't really have support
The goal of this series is to get the built-in LCD of the LEGO MINDSTORMS EV3
working. But, most of the content here is building up the infrastructure to do
that.
The controller used in the EV3 uses MIPI commands, but it uses a different
memory layout. The current tinydrm stuff is hard-coded for R
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