Re: [PATCH 0/6] DISCONTIGMEM support for PPC32

2018-02-21 Thread Jonathan Neuschäfer
On Wed, Feb 21, 2018 at 04:02:25PM +0100, Christophe LEROY wrote: [...] > > > My question might me stupid, as I don't know PCC64 in deep, but when > > > looking > > > at page_is_ram() in arch/powerpc/mm/mem.c, I have the feeling the PPC64 > > > implements ram by blocks. Isn't it what you are tryin

Re: [PATCH 0/6] DISCONTIGMEM support for PPC32

2018-02-21 Thread Jonathan Neuschäfer
On Wed, Feb 21, 2018 at 04:02:25PM +0100, Christophe LEROY wrote: [...] > > > My question might me stupid, as I don't know PCC64 in deep, but when > > > looking > > > at page_is_ram() in arch/powerpc/mm/mem.c, I have the feeling the PPC64 > > > implements ram by blocks. Isn't it what you are tryin

Re: [PATCH 0/6] DISCONTIGMEM support for PPC32

2018-02-21 Thread Christophe LEROY
Le 21/02/2018 à 15:42, Jonathan Neuschäfer a écrit : Hi, On Wed, Feb 21, 2018 at 08:06:10AM +0100, Christophe LEROY wrote: Le 20/02/2018 à 17:14, Jonathan Neuschäfer a écrit : This patchset adds support for DISCONTIGMEM on 32-bit PowerPC. This is required to properly support the Nintendo W

Re: [PATCH 0/6] DISCONTIGMEM support for PPC32

2018-02-21 Thread Jonathan Neuschäfer
Hi, On Wed, Feb 21, 2018 at 08:06:10AM +0100, Christophe LEROY wrote: > > > Le 20/02/2018 à 17:14, Jonathan Neuschäfer a écrit : > > This patchset adds support for DISCONTIGMEM on 32-bit PowerPC. This is > > required to properly support the Nintendo Wii's memory layout, in which > > there are tw

Re: [PATCH 0/6] DISCONTIGMEM support for PPC32

2018-02-20 Thread Christophe LEROY
Le 20/02/2018 à 17:14, Jonathan Neuschäfer a écrit : This patchset adds support for DISCONTIGMEM on 32-bit PowerPC. This is required to properly support the Nintendo Wii's memory layout, in which there are two blocks of RAM and MMIO in the middle. Previously, this memory layout was handled by

[PATCH 0/6] DISCONTIGMEM support for PPC32

2018-02-20 Thread Jonathan Neuschäfer
This patchset adds support for DISCONTIGMEM on 32-bit PowerPC. This is required to properly support the Nintendo Wii's memory layout, in which there are two blocks of RAM and MMIO in the middle. Previously, this memory layout was handled by code that joins the two RAM blocks into one, reserves the