Hello,
I want to have your suggestion on the Graphics programming from you.
I want to display live video image of 640x480 size coming from Digital
controller at the rate of 30 fps in my monitor after zooming by factor 2.
The image color depth is 24bit RGB values.
So Essentially I have to zoom
On Mon, 24 Feb 2003 09:21:47 +0200
Ira Abramov <[EMAIL PROTECTED]> wrote:
> for 3D rendering, the guy was looking for:
> 1. fast, direct hardware access (not OpenGL's main thing)
> 2. 2D
>
> OpenGL has nothing to do with either. it can interface with DRI, but its
> main function is to standardize
Quoting Oron Peled, from the post of Sun, 23 Feb:
> > but I'm not aware
> > of a standard library like DirectX in Linux as of yet.
>
> What? OpenGL (as was mentioned by others) is a *standard library*
for 3D rendering, the guy was looking for:
1. fast, direct hardware access (not OpenGL's main th
What you want is exactly what SDL does best .. go for it ..!
- Original Message -
From: "Shamir Adi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, February 23, 2003 6:50 PM
Subject: Re: graphics programming (more details)
> Sorry, I forgot the lit
Now, you can also work with ImageMagick, GD or whatever, and then simply
draw the images to the screen and/or save them to a file.
The book "Graphics Programming in Perl" gives a nice overview of the
libraries with Perl bindings (most of which are available in C/C++ as
well).
Regards,
On Sun, 23 Feb 2003 18:02:56 +0200
Ira Abramov <[EMAIL PROTECTED]> wrote:
> but I'm not aware
> of a standard library like DirectX in Linux as of yet.
What? OpenGL (as was mentioned by others) is a *standard library*
in Linux and Unix as well. It's *implementation* really depends
on your video car
I myself would go bltting a 2D image using OpenGL. Assuming of
course you actually need fast block transfers, which I'm almost
sure you don't.
Well, you do, for smoother animation, but that's diferent (in order
to do double buffering).
However, fractals and other parametric generated graphics can b
Ira Abramov wrote:
Quoting Eliran Gonen, from the post of Sun, 23 Feb:
Shamir Adi <[EMAIL PROTECTED]>:
I want to code graphics under Linux and I'm searching
for the right way to do that.
Any other recommendations?
OpenGL ?
or work directly with the hardware acceleration of the
Sorry, I forgot the little things...
What I want to do is 2D graphics. A good example of
what I want are (but not limited to) fractals.
The language is C/C++.
No 3D, no UI, no work with image files (jpg, gif etc.)
And no connection to the famous Adi Shamir either...
Thanks for the comments unt
On Sun, 23 Feb 2003, Shamir Adi wrote:
> I want to code graphics under Linux and I'm searching
> for the right way to do that.
>
> I don't need any user interface but I do need it to be
> fast with 24bit of color deapth, and resolution of at
> least 640x480 (preferable 1024x768).
>
> I'm current
On 2003-02-23, Shamir Adi wrote:
> I want to code graphics under Linux and I'm searching
> for the right way to do that.
>
> I don't need any user interface but I do need it to be
> fast with 24bit of color deapth, and resolution of at
> least 640x480 (preferable 1024x768).
>
> I'm current familia
On Sunday 23 February 2003 17:00, Shamir Adi wrote:
Adi Shamir from the encryption stuff?
> I want to code graphics under Linux and I'm searching
> for the right way to do that.
2D? 3D? with or without a graphics toolkit? with what language?
> I don't need any user interface but I do need it to
Quoting Eliran Gonen, from the post of Sun, 23 Feb:
> Shamir Adi <[EMAIL PROTECTED]>:
> > I want to code graphics under Linux and I'm searching
> > for the right way to do that.
> >
> > Any other recommendations?
>
> OpenGL ?
or work directly with the hardware acceleration of the video card, th
Shamir Adi <[EMAIL PROTECTED]>:
> I want to code graphics under Linux and I'm searching
> for the right way to do that.
>
> Any other recommendations?
OpenGL ?
--
http://www.rootshell.be/~eg";>Eliran Gonen
=
To un
I want to code graphics under Linux and I'm searching
for the right way to do that.
I don't need any user interface but I do need it to be
fast with 24bit of color deapth, and resolution of at
least 640x480 (preferable 1024x768).
I'm current familiar with Xlib (which is not good
because it is slo
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