Live video image - graphics programming

2004-01-11 Thread subbiah .L
Hello, I want to have your suggestion on the Graphics programming from you. I want to display live video image of 640x480 size coming from Digital controller at the rate of 30 fps in my monitor after zooming by factor 2. The image color depth is 24bit RGB values. So Essentially I have to zoom

Re: graphics programming

2003-02-24 Thread Oron Peled
On Mon, 24 Feb 2003 09:21:47 +0200 Ira Abramov <[EMAIL PROTECTED]> wrote: > for 3D rendering, the guy was looking for: > 1. fast, direct hardware access (not OpenGL's main thing) > 2. 2D > > OpenGL has nothing to do with either. it can interface with DRI, but its > main function is to standardize

Re: graphics programming

2003-02-23 Thread Ira Abramov
Quoting Oron Peled, from the post of Sun, 23 Feb: > > but I'm not aware > > of a standard library like DirectX in Linux as of yet. > > What? OpenGL (as was mentioned by others) is a *standard library* for 3D rendering, the guy was looking for: 1. fast, direct hardware access (not OpenGL's main th

Re: graphics programming (more details)

2003-02-23 Thread Eli Segal
What you want is exactly what SDL does best .. go for it ..! - Original Message - From: "Shamir Adi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, February 23, 2003 6:50 PM Subject: Re: graphics programming (more details) > Sorry, I forgot the lit

Re: graphics programming (more details)

2003-02-23 Thread Shlomi Fish
Now, you can also work with ImageMagick, GD or whatever, and then simply draw the images to the screen and/or save them to a file. The book "Graphics Programming in Perl" gives a nice overview of the libraries with Perl bindings (most of which are available in C/C++ as well). Regards,

Re: graphics programming

2003-02-23 Thread Oron Peled
On Sun, 23 Feb 2003 18:02:56 +0200 Ira Abramov <[EMAIL PROTECTED]> wrote: > but I'm not aware > of a standard library like DirectX in Linux as of yet. What? OpenGL (as was mentioned by others) is a *standard library* in Linux and Unix as well. It's *implementation* really depends on your video car

Re: graphics programming (more details)

2003-02-23 Thread Voguemaster
I myself would go bltting a 2D image using OpenGL. Assuming of course you actually need fast block transfers, which I'm almost sure you don't. Well, you do, for smoother animation, but that's diferent (in order to do double buffering). However, fractals and other parametric generated graphics can b

Re: graphics programming

2003-02-23 Thread Shachar Shemesh
Ira Abramov wrote: Quoting Eliran Gonen, from the post of Sun, 23 Feb: Shamir Adi <[EMAIL PROTECTED]>: I want to code graphics under Linux and I'm searching for the right way to do that. Any other recommendations? OpenGL ? or work directly with the hardware acceleration of the

Re: graphics programming (more details)

2003-02-23 Thread Shamir Adi
Sorry, I forgot the little things... What I want to do is 2D graphics. A good example of what I want are (but not limited to) fractals. The language is C/C++. No 3D, no UI, no work with image files (jpg, gif etc.) And no connection to the famous Adi Shamir either... Thanks for the comments unt

Re: graphics programming

2003-02-23 Thread Matan Ziv-Av
On Sun, 23 Feb 2003, Shamir Adi wrote: > I want to code graphics under Linux and I'm searching > for the right way to do that. > > I don't need any user interface but I do need it to be > fast with 24bit of color deapth, and resolution of at > least 640x480 (preferable 1024x768). > > I'm current

Re: graphics programming

2003-02-23 Thread Beni Cherniavsky
On 2003-02-23, Shamir Adi wrote: > I want to code graphics under Linux and I'm searching > for the right way to do that. > > I don't need any user interface but I do need it to be > fast with 24bit of color deapth, and resolution of at > least 640x480 (preferable 1024x768). > > I'm current familia

Re: graphics programming

2003-02-23 Thread Hetz Ben Hamo
On Sunday 23 February 2003 17:00, Shamir Adi wrote: Adi Shamir from the encryption stuff? > I want to code graphics under Linux and I'm searching > for the right way to do that. 2D? 3D? with or without a graphics toolkit? with what language? > I don't need any user interface but I do need it to

Re: graphics programming

2003-02-23 Thread Ira Abramov
Quoting Eliran Gonen, from the post of Sun, 23 Feb: > Shamir Adi <[EMAIL PROTECTED]>: > > I want to code graphics under Linux and I'm searching > > for the right way to do that. > > > > Any other recommendations? > > OpenGL ? or work directly with the hardware acceleration of the video card, th

Re: graphics programming

2003-02-23 Thread Eliran Gonen
Shamir Adi <[EMAIL PROTECTED]>: > I want to code graphics under Linux and I'm searching > for the right way to do that. > > Any other recommendations? OpenGL ? -- http://www.rootshell.be/~eg";>Eliran Gonen = To un

graphics programming

2003-02-23 Thread Shamir Adi
I want to code graphics under Linux and I'm searching for the right way to do that. I don't need any user interface but I do need it to be fast with 24bit of color deapth, and resolution of at least 640x480 (preferable 1024x768). I'm current familiar with Xlib (which is not good because it is slo